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Prototype 2


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Also on:Xbox 360
GF Rating

3486 ratings

Critic & User Reviews

GF Rating

Very Good

Great ;)

posted by feeras1986 (EUGENE, OR) Jun 19, 2012

Member since Jun 2012

I love how the story unfold although it is all betrayals one after the other

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GF Rating

Above Average

Feels artificial

posted by konotori (LAS VEGAS, NV) Jun 17, 2012

Member since Dec 2006

Game feels disconnected. The button mashing just gets old. 3rd person shooters are never very good. Made me want to go play Modern Warfare again. If I wanted to play point and click games like Myst I would have cracked open my 3DO! Enough said.

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GF Rating

Very Good

Bio Weapons of Mass Destruction Michael Bay-style!

posted by Vhashaar (Puyallup, WA) Jun 16, 2012

Member since Mar 2012

I enjoyed the first [prototype] for its freedom in gameplay but maligned its story. Compared to its contemporary PS3-exclusive inFamous, Prototype seemed a bit more timid and muddled. Whatever story there was beyond fighting the human armed forces and mutants was lost within the ridiculous violence.

Prototype 2 (sans brackets) keeps this spirit of gameplay very much alive, expanding on it and keeping a relentless pace throughout. The crux of the game lies in utterly obliterating your foes with your limbs, genetic powers, enemy equipment and weapons, friendly fire and chaos... And mostly with aforementioned limbs.

Assuming the role of mr. Heller, you are infected by the original game's 'protagonist' and turned loose in a city struggling to contain a viral mutagen that turns people into monsters. The tone of the character is aggressive - and admittedly weak. Heller is a man taken by grief and loss, put in the position of bearing godlike powers and... and left to vent it on everyone around him.

Technically, he ain't even human anymore.

So, this gives us license to use the character to consume civilians, monsters and troopers - frequently absorbing genetic code to enhance Heller's abilities. Starting with basic slashing and punching, the game escalates to sprinting up skyscrapers, cutting choppers in half, tearing colossal enemies limb from limb and turning thrown victims into magnetic flesh-bombs (possibly my favorite goofy, gory trick).

The mission structure is linear but offers room for exploration. Collectibles and side missions are plenty and generally brief. Your power curve increases evenly and the city offers roughly 20 hours of exploration.

The story is conveyed through grim black-and-wite-with-red cinematics. It's largely forgettable.

The action is absolutely insane, the combat is rock-paper-scissors, though by the end you always have an "I WIN!" ability ready.

Fluid, ridiculous, very very violent, wholly satisfying. For action a

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