posted by dmsnyder4 (SILVER SPRING, MD) Jul 19, 2009
Member since Jan 2008
gamers (100%) found this review helpful
The concept is simple, but it is amazing how long it took someone to make a game like this. The game is built around a physics engine, well done background graphics, and then a collection of components. It is you job to build bridges, levers, structures out of the parts to get a ball (or some times a cart) from one point to a button that must be depressed to end the game.
It does take some time to get the hang of moving the pieces around, but once you get it, it is pretty easy, plus half the challenge is getting things to balance on top of one another.
I have a strong background in mechanics, so I was able to solve the entire game in two days (less than 4 hours), which is why I dropped the score down, I appreciate how much time it took to create the 100 levels, but wish there was some type of option for more games or levels.
It should be noted that I'm not the average reviewer. I'm probably 2 to 3 times older than most of the people who post reviews.
Gravity takes a line from games like crayon physics and wold of goo to create a physics based game. The object: to press a button. Pressing A will drop an object (ie: ball or cart) from a port on the map, pressing A again resets the map. You are giving a limited number of objects to use and manipulate to achive your goal. The concept is quite engaging but a few design flaws keep this game from achiving perfection.
Bugs are apparent throughout gameplay and, while annoying, don't completely destroy the playing experience. My major complaints would be the inconsistant physics (sometimes letting the ball fall a few times on the exact same structure will yeild different result) while marginal, the differences can be the difference between success and failure. On a few occasions I encountered objects with invisible parts making manipulation quiet....frustrating. Lastly, as stated before, pressing A should reset the map and thus restore the structure you previously built. On a few occations, my precariously stacked boxs (which were solid enough at round start) would start to lean and fall seemingly by themselves.
Playtime will vary but the 100 puzzles are good for at least a minute per (much more for the tedious ones)
If you are willing to forgive the oversights and are into these types of "build your own contraption" type games, then definately rent this game.