ProStroke Golf: World Tour 2007
More realistic ways to send one screaming off into the trees than any other golf game
You've got to admire any golf game willing to go up against the venerable Tiger Woods golf games from publisher Electronic Arts - the games are nearly as dominant in the video realm as the actual Tiger is in the real world. But ProStroke Golf thinks that Tiger's game isn't realistic enough for real golfers, and aims for something more hardcore. Unfortunately, PS mostly shanks it off into the rough, so that only a select few will be able to hit the green from where this thing lands.
The big sell in ProStroke is realism. Golf has as many different shot types as baseball has pitches - you can curve the ball left or right, launch it on a satellite-high arc that actually rolls backward when it touches down, fire it screaming into a low trajectory barely ten feet off the ground that rolls for miles after it hits the fairway... whatever.
In games like Tiger Woods, you typically choose which shot to hit with a button - not too natural. Instead, ProStroke finds you adjusting your strike the way the pros do: by tweaking the position of your feet, moving the ball slightly forward or behind, and swinging slightly under or over the ball (to impart spin). Hence: more realism.