posted by haskad7 (RANCHO CUCAMONGA, CA) Jun 7, 2011
Member since Jun 2011
It sucks (really that word can't even be used) from a dead camel. The normal difficulty is actually the hard. I usually don't give up so easily but this piece of craptastic game I just couldn't stomach playing for ever at the same glitchy level. Not enough fountains for more life. I'd actually would give a 0 out of 10.
posted by BrokenCage (JACKSONVILLE, FL) Apr 5, 2010
Member since Apr 2010
gamers (100%) found this review helpful
The platforming aspect of this game is fun. You can climb and wall run with fluidity. Everything else is a contrived mess of a game that should've never been.
Combat is overly drawn out and unnecessary, with enemies requiring three to four combos, which they often block, to kill. You can use the throw mechanic to toss enemies over a ledge, but then you miss out on a chance to refill one of your sand tanks. It would be nice to simply run by enemy creatures without engaging them, but the Prince's "auto-target" can't be toggled, and running towards a ledge with an enemy nearby will see him quickly turn towards the enemy no matter what direction you're pushing the Left Analog Stick.
The puzzles are often frustrating, not due to challenge, but because they rely on camera limitations to create difficulty. Often you simply won't be able to see the ledge or switch you need to progress further. This is because a tree is in front of the camera, or the camera positions itself where you need to go, literally hiding the ledge or switch behind the camera. Also, the new bleak "gothic" colors cause ledges, ropes, and even traps to blend into the walls moreso than in Sands of Time.
The music only furthers the frustration, as it will play the same looped high-school-garage-band-nu-metal over and over until every enemy in the area is dead. If there's a single enemy five stories worth of platforming up, the music will continue looping until you've platformed those five stories and killed him. He might not know you're there, but the music knows he's there. Just imagine trying to solve a frustrating puzzle with your neighbor's garage band playing the same sloppy power chords over and over again, that's the musical experience of Warrior Within. Some of you might say, "go to the options and turn the music volume to zero," but doing that also mutes the Prince's in game voice overs, which infuriates me further as there's a seperate "Voice Volume" option.