gamers (89%) found this review helpful
Prince of Persia the Two Thrones welcomes back the Prince with a hardy hug and warm glass of milk. For those of us who have played the first two POP games must see the difference between the first and second games. The first game had excellent puzzles and a mediocre fight engine. The second game focused too heavily on the fight engine making it seem like a completely different game then the first. Well I'm happy to report that these two games got married and had a kid named the Two Thrones. I loved every moment in this game. From the new stealth kills to the Awesome story. Character development is back after taking a much needed vacation from the second game. All you button smashers rejoice the combo system is back. It's like the game designers took all the good from the first and the second and made it into a really good experience. Not only that but they added in chariot races. Playing as the dark prince makes you think on your toes much like the Dharka does in the second game. After finishing this game it made me want to experience the Prince's story from the fist two games. Not many game sequels have made me feel that way. Pick Two up one for each throne ( and I don't mean your toilet)
gamers (79%) found this review helpful
This game is a so so. I gave it a 7, but that was more for the idea and concept than the execution thereof. There are some parts of the game that are ridiculously easy, and then there are the boss fights. WHY would you make an entire game that is just plain simple, (except for the annoying chariot sequences.... EWWWW), and then put in boss fights that rely totally on the "Speed Kill" system? (Speed Kill = tap a button the instant the screen changes color.) Why not a boss fight that relies on all of the cool acrobatics and combat moves that we spend THE ENTIRE GAME learning? And finally, since the Dark Prince is so much more powerful than the Good Prince, why can't HE have a go at the bosses? I am guessing that mean little chain would do some damage to a 6 ft. Achilles Tendon. Anyway, overall, a good game, great music, great graphics on the XBOX (sorry PS2 users, not so nice) and intuitive controls (unless you are driving those darn chariots.... again, ewwwww). Rent it, enjoy it, marvel at the lack of replayability, and then move on to something else.
The original Prince Of Persia outing for the Xbox, Sands of Time, is one of my favorite games of all time. Before that game, I had never experienced such a great and fulfilling level of control over an on-screen character. It was so easy to make the Prince do what he needed to do, and solving the platforming puzzles was so fulfilling that I gave it a 9 out of 10, which is unusual for me.
The second game was good, but--to follow the line of every review ever written on the game--sacrificed its sense of fun in an attempt to be gritty and dark.
This third game walks the fine line between the first and second games, and does it very well. The story is great, the Prince has regained his sense of humor and his world looks better than ever.
The game focuses on the Prince's return to his native land after sorting out the events of the Warrior Within only to find his father's capitol city ransacked and his problems deeper than before. Players will swing, jump, roll, wall-walk, behead, chop, slice and dice their way through his adventure, and will enjoy some nifty boss battles and exciting chariot races along the way. There's even a whole NEW way for the Prince to dispatch his enemies this time (but that way lies spoilers).
If you're a fan of the POP series, or if you enjoy platforming adventures at all, this one definitely deserves a play. Replay value is fairly minimal, however, so enjoy it the first time through--you probably won't play through it a second time.
Pros: Great gameplay, solid story, fun combat and pretty landscapes.
Cons: Boss battles feel a little tacked on, save points are sometimes too far between for no apparent reason and the chariot race sections are a bit to unforgiving. No replay value to speak of.