POPTT Huge Letdown
posted by JoeMotion (MINNEAPOLIS, MN) Jul 13, 2006
Member since May 2006
There I was all excited to play the new POP game. Surely this game will be great like the other two I thought, but within the very first cinematic I was letdown. The game opened up with "What happened in the last game didn't happen." That is the laziest thing a writer can do. I try to forgive it and game on. I get to my first difficult puzzle and trying to give my self a clue I go to landscape view. Guess what you can only go into landscape at certain times. At this point the game is starting to get to me. I battle some guys and there is only one left who I don't feel like battling so I try to break his neck like from WW, only to find out that I can't do that either. I keep playing getting more and more annoyed that my primary weapon is a freaking dagger. Then I notice that with the quick kill system only a couple stabs with that dagger kills a guy but it takes close to a million slashes to kill that same guy. The quick kill system made every boss a joke I don't think I used my sands once to beat a boss. And another thing I really like not having variations in the quick kill. You could only use the freaking dagger and it was always the same thing. The things that were added to the game weren't needed at all. Chariot scenes just put in there for no reason. Unless there is a spin off coming. Prince of Persia Chariot Chaos. Who is the dark prince. Is he the Dahaka or the sand wraith oh wait this game isn't even connected to the rest of the trilogy except through characters. I had some huge problems with the camera also. Towards the end for some reason they choose to use fixed cameras which as we all know always provide the best view. All the time. Without fault. The saving grace of the game was the wrap up. I played through to find out what happened to the prince and at least the game told me that. One last thing that was really irritating Telephone of Sorrow?
Was this review helpful?
Report
Abuse