The Prince of Persia - he can jump, run along walls, and walk along narrow ledges. If he can do some summersaults and back flips, he can land a spot on anyone’s gymnastic squad for the Olympics.
But in this installment, he’s after a kingdom and a beautiful princess. So his companion, a genie, teleports him to her kingdom. Once there, he has to bring it back to it’s former glory. (That’s right, it’s a fixer upper.)
How does he do that? By going through very long and vast segments where he has to perform his jumps, climbs, ledge and wall walking. Problem is, that’s about all he does.
The level design here lacks imagination; I found myself going through these acrobatic segments, one after another after another. This made the game tedious and boring after a few hours of play. And for what?
The story isn’t that interesting to me - it comes to a screeching halt far too often. And the characters don’t fascinate me in the slightest bit.
The Sands of Time dagger is also too gimmicky. When you die, it flashes you back to the point just before you died. You don’t get the rewind feature that you see in the movies.
Even the fights are far too long. Just how many times do I have to hit the minion or boss in order to kill it?
The one thing this game has going for it is the graphics. It’s one of the best looking games I’ve seen on the Wii.
But this game makes me jump through too many hoops for me to care about how the story ends. Prince of Persia: The Forgotten Sands just isn’t for me. SKIP IT.