As an avid Pool Player, I was excited to see this game come to the Wii System. After experiencing the Pool Game in the WiiPlay Software, I had high hopes for this title devoted completely to the game of Pool. First, the good: Pool Party gives an incredible array of options for game play, like different table choices, environment choices, ball choices, cue stick choices and, best of all, an awesome library of music to enjoy during game play. Now the bad: The game play itself is where this game, unfortunately, falls short. Setting up shots is difficult. The game only shows you where you're shooting the cue ball, but won't show you where your shot will ultimately go. This makes it hard to properly angle the balls to sink into a pocket. Not to mention that the pockets themselves are often off-screen when trying to aim. This is difficult enough for seasoned Billiards Players and I can only imagine the frustration to newcomers of the game. This is why Pool Party only deserves a "weak" rating of 4. In short, Pool Party lacks some very basic, but important, properties of game play that I have found even on a Billiard Game installed on my cell phone! Hopefully later versions of this or similar games will focus more on real Billiards game play and less on game options.
I think this is the worst game I've played for any console in a long time. Don't waste your time. If you're looking for a good pool game to utilize the Wii controls, go for WiiPlay or wait for a better game to come out. The graphics are horrible, no instructions inside the game to assist in learning how to play the game. There are a few options of different backgrounds, cues, players, etc. But the actual gameplay was VERY disappointing.
I tried. I really DID try to give this a shot (sic). I tried for hours but it just got worse the longer I played it. Bottom line - physics - the heart of a pool game. This one has physics brought back from some alternate reality when the Stargate had a power surge.
The fact that in the credits the guy credited with the physics has his name as 'French TokyoGuy' tells you everything - even HE did not want his real name on the game for this travesty of UNreal world physics.
Take the thinnest cut you can and hit it as hard as you can - the cue ball stops dead on contact instead of flying round the angles.
Balls that levitate in pockets so that when you try to sink them the cue ball only hits the object ball as it falls down the pocket.
Have a foul break and want to make your oppo take it again? Get ready to swap controllers with them because it will put their player up but your controller still has control - FARCICAL.
Want to hit sidespin - get ready to aim 6 inches to one side of the ball you are aiming for even if it is only 6 inches away - the cue ball will bend like it's metal and there is a magnet under the table.
I could go on but I haven't the energy after banging my hread for three hours against this horse manure on DVD.