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GF Rating

221 ratings

Critic & User Reviews

GF Rating


To Play: Skip Tutorial!

posted by miko25 (LARGO, FL) Jan 3, 2009

Member since Nov 2004

Once you are in the tutorial you are in forever!
The gameplay is basic and kind of boring. This is probably because when a sytem is released the basic games come out first because of the learning curve. Anyway; this is boring; skip it!

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GF Rating


I don't get it!

posted by MasterPoet (IOWA CITY, IA) Sep 23, 2006

Member since Sep 2006

1 out of 1 gamers (100%) found this review helpful

This was one of the 1st game I purchased right after I bought DS. I got some of the concept like drawing a continuous line and not forget the outside gray area for movement, but I felt that I was doing the same thing over and over.

I truly wish I hadn't purchased this game. But it could be that I am missing something about this game that would make it a more intriguing game. This is just my opinion.

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GF Rating


Pacing is all wrong, but with a silver lining

posted by heimburg (ORLANDO, FL) Apr 22, 2006

Top Reviewer

Member since Jun 2005

2 out of 2 gamers (100%) found this review helpful

This is a puzzle game where the screen is covered in small boxes, either black or white. You change their color by tapping on them with the stylus. When you get an entire row of blocks the same color, it disappears. Instead of just tapping single blocks, though, you usually try to draw long connected lines on the screen, changing lots of boxes at once. This is much faster than tapping on each individual box, and it's where the game's strategy comes from.

The trouble with the game is that the pacing is all wrong in the main ("arcade") game mode. The actual game mechanics are fun -- it's enjoyable to find the perfect patterns to make lots of rows disappear at once. However, the pieces that fall into the display as you progress aren't random -- they are chosen from a small set of block shapes, each with a "trick" to how they can be erased efficiently. The trouble is, because these are so repetitive, the game is pretty easy. To counter this, the game gets really, really FAST really quickly. So Polaris ends up being a memorization game -- recognize the pattern, quickly draw it, and get ready for the next pattern to fall down. The game's mechanics seem to focus on creative thinking, but it just doesn't deliver on that -- instead, it's a race to draw the same old patterns over and over.

The exception to this is the puzzle mode, where you have a small number of lines on the screen which you must completely erase with only a single contiguous line. These puzzles are often ingenious, and here you really see the potential of the game's basic mechanics. Sadly, there are only 100 of these puzzles -- if there were more, I could recommend this game. When you run out, you can create new puzzles and share them between friends, but really, that's what game designers are for. You have better things to do.

In all, Polaris is disappointing, because the game's mechanics are really fun. Too bad they totally missed the point in the arcade mode.

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