Unique, but could use more polish.
posted by AnimeGamer (EUGENE, OR) Apr 23, 2009
Member since Apr 2006
This oddball title reminded me of the rare other games made using the claymation art style, games like SkullMonkeys (PS1) and the ClayFighter series (SNES). While the graphical charm is there, this game really stumbles after a couple levels. My first gripe is the screen, Platypus was ported from the PC and made its debut back in 2002, which makes it clear why the graphics seem very condensed and cramped. That`s not to say the graphics are bad, just that the PSP`s screen is far too small to be showing all of the level details crammed into it. Making things worse is that each bullet fired at you is a tiny and small orange dot, barely visible amongst the clutter. Your weapon upgrades could use some work, they are: rapid fire (typical), spread shot (inaccurate), a wave (very weak), and missiles (useless). Its annoying that for every boss battle the game heavily insists on giving you the missile upgrade which is slow to fire, non-homing and useless in most situations. The other main annoyance is how the music, which you`ll want to hear, completely disappears once you start firing away because the sound FX to Music ratio is way off. The sound of your virtual pellets completely overpowers the music, and CANNOT be turned off! You can disable music but not the sound FX? Great. Add to that repetitive enemy types, and all you have left are some unique graphics coupled with an unpolished game. Not worth a purchase, play either any R-Type or the rare gem Einhander back on PS1.
Was this review helpful?
Report
Abuse