posted by thericky (WINTER GARDEN, FL) May 29, 2008
Member since Feb 2008
gamers (83%) found this review helpful
I'm a big pinball fan and have always longed to have a machine of my own. The high price tag and maintenance level have prevented me from getting one, so I regularly seek out virtual pinball games to satisfy my craving.
I've tried everything from old school 2D virtual pinball games to the Microsoft Pinball game that came with Windows to more recent XBox games... none ever really felt like pinball to me. They were nice representations but didn't do the trick.
Enter Pinball Hall of Fame - The Williams Collection. This is easily the best and most realistic virtual pinball game I've ever played. It's not perfect, but it's close enough to get the same feeling as when you're playing on a real machine.
Pros: - Using the nunchuck in one hand and Wii remote in the other allows you to spread your hands apart, as if you were really clutching the buttons on either side of a machine. It feels natural.
- The ability to shake the nunchuck and Wii remote to bump and rock the machine is really great. It's not exactly the same as pounding the side of a machine, but it's close enough.
- The nunchuck thumb stick makes for a great plunger replacement. Flicking the thumb stick works wonderfully and gives you the necessary analog control.
- This game offers a multitude of camera angles to choose from, many of which are far superior, and smarter, than past pinball games.
- The pinball machines are modeled after real-life classic machines, so they feel like real machines.
- The physics are fantastic. The ball moves exactly as it should.
Cons: - It's wonderful that the machines are real, but they're all so "classic" that I've never seen any of them in real life. I hope Stern makes a similar game soon.
- I want more machines. PinBot is great, as are a few others, but a couple are too simple to enjoy.
Overall, I highly recommend this game to any pinball enthusiast. It's not perfect, but it's the closest to real pinball I've ever played on a video game.
To keep it simple: If you like pinball you'll like this game. This is one of the most accurate pinball sims ever created. Physics are dead on and the graphics are great. That alone makes it a great sim, but it's the controls that make it the best sim ever created. The Z button is the left fliper, B button is the right and the plunger is activated using the analogue stick. Nudging the machine is achieved using the wii's motion control! This is the closest you can possibly come to playing the real thing. The game includes many classic tables, including pinbot and funpark. What more could you ask for? 10 out of 10 ~JL
gamers (64%) found this review helpful
The combination of the truly classic pinballs featured in this game, the graphics that genuinely recreate the atmosphere of the originals and the fantastic ball physics make this the best pinball game on any platform.
Any true enthusiast will have played many of these tables (I have) - Pinbot, Gorgar, Space Shuttle and, my fave, FunHouse. The awesome thing is that this game plays the tables so well if you play on a big screen TV you can almost swear you are on the real thing!
The graphics are done in great style and are true to the original tables. Sound is realistic and reproduces the table noise and machine vocals accurately - a few of these machines were the pioneers of speech chips.
While all the above is great it would all be for nothing if the tables didn't play well but give these guys the Oscar for "Exceptional Ball Physics". The bounces off the corners of bumpers and posts are absolutely perfect and every shot that I can remember is executed in exactly the same way in the game as it was on the real table - the trapdoor shot in Fun House is still moving lightning fast on the second run around. You can make the weird little shots that you can on a real table too - the one from the top of flip(per) which goes vertically up and the one from the tip which goes up the opposite flip(per) lane which is almost always missing from other pinball games.
BEST OF ALL you can make the shot where the ball is almost going down the middle but you skim it with one flip and deflect it enough to hit it with the other hit sligthtly later - JUST LIKE A REAL TABLE and I have NEVER seen this pulled off in any other pinball game.
Finally, as the playfield is larger than the screen the viewpoint has to move around. This has been a problem on other games but again this has been handled wonderfully by great logic and a minimal auto zoom in and out. Even on a multi-ball, multi-level machine like Black Knight it works perfectly.