posted by mariomaster15 (VILLA PARK, CA) Jul 5, 2012
Member since Jul 2012
gamers (100%) found this review helpful
Pimin is the best game I have played in a long time! The balanced controls are good, but I hate when a slug guy comes and eats all of your pikmin or while trying to push a box, all of your pikmin are just randomly pushed by other pikmin into the water. The saddest thing about pikmin though is when the sun has come down and your hurrying back to your ship. You and the other pikmin fly into the atmosphere to safety, but the last pikmin left behind is running toward the ship as its leaving and gets eaten by the giant slug guys :( I had a ton of guilt for the rest of the night. However, that's what makes pikmin fun so this truly is an awesome game and I reccomend most people to play it even though they dont want to.
gamers (79%) found this review helpful
When Pikmin was released on the Gamecube so many years back it became a revolutionary concept that proved Miyamoto still had plenty to contribute to gaming. Who knew that it would hold up so well over time. First of all, it should be noted that this is basically the same game as it was in 2001. The mission is still to collect all 30 parts in 30 days, you still have three kinds of pikmin to use (fire-proof red, water-loving blue and aerodynamic bomb-throwing yellow). The monsters, challenges and environments are the same. Considering it was all great, this is acceptable, though some new content would have been nice. What has changed? The controls, which are now mapped to the Wii's light-sensing controls. This makes aiming more dynamic, but the system isn't perfect. In some cases, trying to move or throw your pikmin is more difficult because of the control sensitivity. If your wrist twitches, the pikmin might end up in the lake, rather than the island. This might just be due to my familiarity of playing Pikmin with the Gamecube controller. Needless to say, Pikmin holds up as an enjoyable and engaging experience. For those who didn't play it before, this is the perfect opportunity to do so. And if you did play the original, like me, you might find revisiting this modern classic a welcome piece of nostalgia.
I remember trying to play the original Pikmin game with a wavebird; I'm not one for analog sticks and the like. Without the manual for reference it's a little more challenging, but the interface becomes very intuitive. It's literally point and direct. Controlling the camera is still a bit of an issue, but at least directing pikmin is as easy as I wanted.
Fundamentally though the major bonus is just another kind of mouse, though a slightly better input method than normal as you get to point at the screen instead of being fully abstracted.