Pick a pint of pikmin promptly
posted by JCDenton (FREEDOM, NH) Mar 17, 2009
Member since Mar 2006
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When Pikmin was released on the Gamecube so many years back it became a revolutionary concept that proved Miyamoto still had plenty to contribute to gaming. Who knew that it would hold up so well over time.
First of all, it should be noted that this is basically the same game as it was in 2001. The mission is still to collect all 30 parts in 30 days, you still have three kinds of pikmin to use (fire-proof red, water-loving blue and aerodynamic bomb-throwing yellow). The monsters, challenges and environments are the same. Considering it was all great, this is acceptable, though some new content would have been nice.
What has changed? The controls, which are now mapped to the Wii's light-sensing controls. This makes aiming more dynamic, but the system isn't perfect. In some cases, trying to move or throw your pikmin is more difficult because of the control sensitivity. If your wrist twitches, the pikmin might end up in the lake, rather than the island. This might just be due to my familiarity of playing Pikmin with the Gamecube controller.
Needless to say, Pikmin holds up as an enjoyable and engaging experience. For those who didn't play it before, this is the perfect opportunity to do so. And if you did play the original, like me, you might find revisiting this modern classic a welcome piece of nostalgia.
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