The Pikmin crew is back – ready to give their lives for some strangers who just happen to show up on their planet (how nice is that?)
This time around, your task is to find fruit that you can turn into juice which keeps the crew alive for another day (I hope they have a fully functioning bathroom on that ship).
If you’ve played either of the previous versions, then you know what to expect. You start off with a few of the cute creatures and build up their numbers by gathering items like numbered discs.
Then, you go off and explore large areas, battling monsters while gathering even more items (numbered discs, fruit, special suits, or communication devices)
But this game also lets you use three captains – after a few days. This lets you get into several areas that one captain can’t get into – which makes for some inventive puzzles.
And this sort of game style is hardly used in any other game, and I still have fun making up what sort of Pikmin to use in my adventuring party (there are five types overall, and you can have up to 100 Pikmin to use at any time).
And I get great joy in seeing those little critters beat up on monsters much larger then they are, then carry off the dead creature’s body back to ship to make more of them.
This game – like the last one – doesn’t have much of a time limit because it’s easy to build up your juice supply. And if you mess up, you can go back and retry any day again.
But there is a problem with Pikmin 3: it will take a while to get used to the controls, namely aiming where you toss your Pikmin. It can cause some annoyances.
But that doesn’t last long. This is one game that the WiiU really needs – an exclusive game that all sorts of gamers will want to play.
Pikmin 3 is one of the best games I’ve played on the WiiU this year.