Disgaea: We Meet Again
posted by rhopp (MUSCATINE, IA) Feb 16, 2011
Member since Feb 2011
This game reminded me a lot of Disgaea: Hour of Darkness from the PS2. Unfortunately, it didn't have the amusing storyline of the older game. I didn't notice any story at all, actually. (Admittedly, I only played about an hour before giving up on this one.) You summon phantoms to possess objects to help you defeat your enemies. The type of object to which you confine a phantom determines what type of bonus they get (flowers +Int, rocks +Def, etc). Why phantoms? Why not recruit some real people to help? What is this place you visit to fight battles, and what's stopping you from just hanging out at your little phantom world house? I was disappointed that this game lacks any driving force behind the conflict. It's just, "Hey look, bad guys. Let's defeat them and grab the loot."
It seemed like a number of pointless, gimmicky game mechanics were thrown in, just hoping to spark some interest in what is basically a pretty standard retread of this genre. On the up side, it seems like this game is pretty long. So, if you like this Tactics type game, Phantom Brave: WMA is a great value in terms of hours of play per dollar. Do not expect revolutionary game play, though.
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