Cheats, Codes & FAQs
Allies Squad Tactics
Unfortunately you'll find yourself in situations from time to time where you're fighting alongside and escorting a few allies. You will find these allies won't be very smart, and will often get themselves killed despite your noblest efforts. They will walk directly into enemy fire and fail to retreat to safety once they start getting shot. This will sometimes cause you to fail your mission.
When one player has gotten a weapon that another desires, go to Club: Stakeout on Agent mode. Drop that player's weapon to a second player. Have any one of those players continue through the level normally. If done correctly, the new player can have the weapons in less than three minutes. The faster way through the level is to run in the club after the first objective is complete unarmed, and rush to the very top to Jack Dark.
Remember that the first and last level do not count for getting weapons. To get a weapon to keep for later use, keep it in your inventory at the end of the level. This is also useful with the "Easy Weapons" trick.
Datacore: Demolition - weapon location
P9P (pistol): you start with this gun.
Nightclub: Stakeout - weapon locations
DEF-12 shotgun (close combat): find on the enforcer in the beginning (after you scan him). Falcon (pistol): found on almost any guards, such as the first two. UGL Liberator (SMG): Found on the guard on the third floor. He should have two of them.
Subway: Retrieval - weapon locations
CMP-150 (SMG): found on some guards. DW-P5 (SMG): found in the only open storage crate after you have gone through the parking garage.
Rooftops: Escape - weapon locations
Jackal (Heavy): found on the sniper if you did not shoot it off the building. The easiest way is to put away any weapon you have (Up) and use disarm (RB). M60 (Heavy): found once you get to the fire doors. Go past the fire doors and lock pick the door. It should be standing atop an artillery box next to the guard.
Mansion: Infiltration - weapon locations
Magsec 4 (Pistol): found on all guards at the beginning of the level. Viblade (Close Combat): found once you get in the mansion. It is standing on a pedestal in the middle of the laser maze.
Laboratory: Rescue - weapon locations
KSI-74 (Assault): found on almost all blue guards. Magnum (Pistol): found on the yellow suited guards that come once the alarm is triggered.
River: Extraction - weapon location
Rocket Launcher (Heavy): it is recommended to get this weapon when in Co-Op mode, as it is quite difficult to get. Once you get outside, open the gate and kill the guards. On the hovercraft that you take, press Y when by the gunner to switch for another heavy weapon (M60 and Plasma Rifle only).
Trinity: Infiltration - weapon locations
Combat Shield (Close Combat): found on one of the guards after you picked up Dr. Carrol. There are two guards once you find the round walkway the leads to the lower level. Hawk Boomerang (Thrown): found in one of the boxes in the beginning of the level. This is easier to get after you have picked up the X-Ray goggles in the weapon cases to the left once you start.
Trinity: Escape - weapon location
Psychosis Gun (Pistol): found on most scientists throughout the level.
Jungle: Storm - weapon location
RCP-90 (SMG): you can find this either on the assaulting guards or atop of boxes by the left wall. Try using this on that level every time you play. Secondary (RB) makes an outline of red around your enemy, with the lost of some accuracy.
Temple: Surveillance - weapon locations
Frag Grenade (Thrown): found on some of the guards. This may be difficult to find. Laptop Gun (Assault): found on one of the two guards after you have gone down two levels. If one of the guards plants one, reprogram and pickup. It should say reprogram once you get close to it. Multimine (Thrown): found on the guard that is either on the water bridge, or around the corner after it. Plasma Rifle (Heavy): found at very end of level on any of the Phantoms.
Outpost: Rescue - weapon locations
FAC-16 (Assault): found in one of the weapon cases after you rescue Jonathan. Flash Bang (Thrown): found on one of the guards in the room before you go through the double key padded door.
Bridge: Assault weapon locations
Shockwave (Heavy): found on the fallen Carrington sniper once you go to aide Jonathan's team. Super Dragon (Assault): you may have found this gun before. Found on some of the guards on the bridge.
On Agent, the game can be easily cleared with little to no difficulty. Secret Agent will give gamers a moderate challenge, while Perfect Agent will force you to replay missions until you've got pretty much every enemy position and strategy memorized
Hidden rat locations
All rats are usually in shadows or in spots where they would be tortured.
Datacore: Demolition - rat location
Immediately after you finish blowing up the CPU with your Cam-Spy you will go down a hallway, and go to the left where you will enter the room with the scientist. You must free him from the Spider Bots so that he can open the door. As soon as you enter the room, go to the back wall, up against the railing. Follow the railing toward the scientist. You should see a part of the floor made of see through glass. There are two places in the room with the glass floor; make sure your looking into the one nearest to the door. Look down and through the glass. You should see the rat on the right side. It is easy to find because it has bubbles coming off of it.
Nightclub: Stakeout - rat location
Once you kill the first two guards, go to the main staircase. The rat is just lying at the bottom of the fountain. You can also shoot him.
Subway: Retrieval - rat location
Not yet known
Rooftops: Escape - rat location
Once you get to the ammo bow with a DW-P5 inside of it opened, the rat is directly behind it in the shadows.
Mansion: Infiltration - rat location
The rat is found at the left snow mound at end of level near the pond and arena entrance. Its head is buried in the snow.
Laboratory: Rescue - rat location
The rat is on a testing machine directly next to the silver keycard.
River: Extraction - rat location
Not yet known
Trinity: Infiltration - rat location
A sniper rifle is recommended. After you defeat the brothers, turn around and go to the left staircase. Once you are down there, zoom into the water and look for a submarine. Once you find it, look on the top, near the entrance hatch. Look to the left and the rat should be there. A second rat is on the launch pad. It is smoking.
Trinity: Escape rat location
Not yet known
Jungle: Storm - rat location
Not yet known
Temple surveillance secret rat
While in the temple once you reach the room equipped with fire traps in two payer look off two your left the rat should be burning
Temple: Surveillance - rat location
The rat is impaled into one of the spikes in the first trap.
Outpost: Rescue - rat location
Not yet known
Arena: Showdown - rat location
Not yet known
Fun with mines
You may stick mines onto enemies or any other object, thus blowing it up. To do this, walk up to the object or enemy by pressing R (primary fire).
While in cover mode and standing, move the crosshairs up to the very top then over towards you. You will be able to see more of what is on the other side of the cover that you could not see before.
Rare game references
When you are creating a deathmatch game with bots, look at the names of some of the bots. There are references to other Rare games. For example, "BOT-GRUNTILDA" is the witch from Banjo-Kazooie.
Capture the flag
In a capture the flag game, have one player get the flag and bring it back to his base to score. Before he scores, have the party leader go to the enemy base and stand on the enemy flag holder (the colored circle under where the flag starts) and stand over it in a position so he can see the color on every part inside of the circle. Once he is positioned, score the flag and stay there. Every time you score it should say at the bottom, ?enemy flag returned.?. After that, the flag will come back out as though you dropped it before you made it to the scoring spot. If you stand there, the flag will score very quickly but you will not be able to tell until the round is over and it shows the scores at the end of the round. If the player on the enemy flag holder dies or moves too far away for any reason, the flag will come back to the enemy base.
If you turn the look sensitivity down its an easy way to get better aiming.
Jet Force Gemini Reference
When creating a killcount deathmatch look at the bot names. Two say Bot Mizar and Bot Juno. These are the people from the Jet Force Gemini game for the Nintendo 64.