At first I didn't think I would like this game but my friend talked me into renting it. IT IS AMAZING!! This game is so much fun. Its a RPG but better. The levels are great, lot of diversity. The first level is kinda classic style, the second reminds me of Pikmin, the third you the battle is organized, and etc. Its a very fun game. This is a MUST PLAY for all Gamecube owners. You won't be disappointed. Great story, great fun. Took me over 30 hours to beat so there is alot to do but it never gets dull.
Paper Mario: The Thousand Year Door is not your typical RPG. Battles are quick and action-oriented. The storyline is quirky and fun. And yes, it looks like the pop-up storybook you read when you were three. And while this is obviously a game made to be accessible for children, a lot of the button timing and gameplay lend themselves to an older audience. And that might be where Paper Mario takes a step back: it's too cute for hardcore gamers and a little too complicated for children. However, for the afficianado, this is a breath of fresh air for the RPG genre, especially on the Gamecube, which has a near absence of good RPGs. Mario battles his villains on stages where crowds gather to witness the ensuing fight (it's like reality television). At the end of each chapter, you'll spend some time following the storylines of Princess Peach and Bowser, playing both throughout the game. But mostly, it's all about Mario and you'll be spending plenty of time with him. The addictively oddball game will take you a good 35 hours to complete, easily 40 if you want to complete all the side quests and collect everything. The world is flushed out well and there is never a lack of things to do. The problem is that most of the side quests and some of the main quest revolve primarily around having you backtrack through much of the game. For instance, the story requires that you to travel from Twilight Town to Creepy Steeple and back three times. That's a whole lot of tedious walking. Also, while the story is okay, it's the gameplay that will keep you going. And my final complaint is that there is so... much... reading. There is no voice acting in the game (although, who really wants to hear goombas and koopas speak the stilted lines they're given). There are so many text bubbles in the game it could have been a graphic novel (or five). Still, the feel and style of the game reminded me of Wind Waker (which I loved). Gamecube owners would do well to check out this fun, quirky adventure.
this is by far the best mario game i've ever played. it was adventerous, cool, ingeniously designed graphics & better than the original. the only problem was that it was extremeley hard on first try & extremeley short and easy on a replay. but even for an experienced gamer (like me, member since year 1) it will keep you entertained for weeks & is definiteley worth replaying. my favorite part about this game was the strategic fighting order, sonic chronicles did a similar fighting setup but not as good. the items, special moves, jumps, hammers, and badges were the most ingenious gaming characteristics i've probably EVER seen. i really think sega tried to copy this game with sonic chronicles, so i reccomend this game over sonic chronicles & i reccomend sonic chronicles over this if you're looking for replay value.
(IF YOU WANT ME TO REVIEW A GAME, WRITE A REVIEW ON "FROGGER ANCIENT SHADOW" AND RECCOMEND A GAME TO >Loozur< AT THE BOTTOM OF YOUR REVIEW. I WILL RENT THE GAME AND REVIEW IT WITHIN TWO WEEKS.) :-)(-: