Paper Mario Sticker Star Review
posted by VGAfanatic25 (FAIR OAKS, CA) Dec 10, 2012
Member since Dec 2012
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This game really pushed the Envelope on the "Paper" aspect of the game. With characters acknowledging their world of paper and cardboard, ripping and folding things to move ahead an even incorporating "Crumpled" and "Soggy" as status ailments.
However, the gameplay and story don't really warrant a second playthrough for me. For starters, not only did they not include Partners, there isn't any experience to gain, so you can't call it an RPG and battles could be rendered meaaningless except for clearing out stickers and getting coins t get more stickers. The puzzles can really insult you with how difficult they can be, forcing you to pay close attention to your surroundings, even long before you come across the puzzle you need to solve.
What made the stories in the previous Paper Mario games great were the original setup, the expansive worlds an the reasons to go back and forth all the time. Here, it's just the generic Mario title setup: Bowser kidnaps Peach, you gotta rescue her, you need to go through a bunch of worlds to reach him. They don't even give you scenes where Peach works behind the scenes, and Bowser doesn't even have written dialogue.
The enemies are mainly enemies found in current mainstream Mario titles (but I did like the Ninji and Snifits), and even Gooper Blooper and Petey Piranha are some of the bosses. However, I really liked the Gooper Blooper battle, and how his attack pattern was based around the music playing in the background.
Ultimately, I didn't feel like I was playing Paper Mario. It was more "Super Paper Mario Land" than the spectacle that was Thousand-Year Door. I'm gonna stick with the first three, especially the aforementioned TTYD for my Paper Mario licks.
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