posted by mostlyharmless (ROUND ROCK, TX) Jun 5, 2011
Member since May 2011
I rented this game because I never heard of it and it was an RPG. I had watched videos and it looked kinda stupid, but fun at the same time. It is a very basic game, you only need the nunchuck to play it, if you didn't have to hook it up to the wii remote atleast. It you like rpgs, you should give it a try, it may look like a game for 2yr olds, but it is fun to play
Opoona is the story of a rotund Tizian boy who helps the planet of Landroll with their never-ending problems. He eventually gets helps from his brother Copoona and sister Poleena... who named these guys? For the first hour or so, you may find yourself falling asleep as Opoona takes awhile to hit it's stride. Dialogue is long and tedious with bad translations throughout. And the backstory is basically unnecessary for a game like this. It's also unfortunate that locating anything is so frustratingly difficult. Cities appear to be laid out by M.C. Escher. Once you get to the gameplay, you'll be somewhat confused by combat, which is all done in real-time, even though you have lists to navigate for abilities and spells. The basic attacks are much quicker, where you hit enemies with your bonbon, a ball on your head. Simply flicking the analog stick in any direction determines your bonbon's trajectory and the longer you hold it the faster it goes. Unfortunately, Opoona is a game that gets in it's own way too often. Just as soon as you get into the combat, it forces you to play a painfully long fetch quest. Right when you get comfortable with Opoona and Copoona, they get blasted and you have to use Poleena for the first time, all by herself. The rough production value and keyboard soundtrack make it feel like a lightweight. When it gets going it's pretty fun, but it doesn't get going fast or often enough. And although it's geared toward kids, it can be way too difficult in the second half. It's a nice game, a long game and has plenty to do. It's just not exciting or dynamic or charismatic the way you want an RPG to be.
The simple game play is combined with a complicated task based storyline. If you can get past the first few hours this game may open up for you, but I found it too tedious to continue. Having to navigate complicated maps with a bad user interface that keeps the camera locked in one position is a pain. You can move the camera manually, but it seems jerky. Battles are quite easy at first and don't really teach you how to do anything, fortunately? there are tons and tons of random battles for you to hone your skills such as they are. I would recommend this game for young kids that are interested in an RPG style game, as long as they are patient and have a lot of time to devote to moving the story ahead. It really can't be rushed.