Hit me with your best bonbon!
posted by JCDenton (FREEDOM, NH) Sep 28, 2009
Member since Mar 2006
Opoona is the story of a rotund Tizian boy who helps the planet of Landroll with their never-ending problems. He eventually gets helps from his brother Copoona and sister Poleena... who named these guys?
For the first hour or so, you may find yourself falling asleep as Opoona takes awhile to hit it's stride. Dialogue is long and tedious with bad translations throughout. And the backstory is basically unnecessary for a game like this. It's also unfortunate that locating anything is so frustratingly difficult. Cities appear to be laid out by M.C. Escher.
Once you get to the gameplay, you'll be somewhat confused by combat, which is all done in real-time, even though you have lists to navigate for abilities and spells. The basic attacks are much quicker, where you hit enemies with your bonbon, a ball on your head. Simply flicking the analog stick in any direction determines your bonbon's trajectory and the longer you hold it the faster it goes.
Unfortunately, Opoona is a game that gets in it's own way too often. Just as soon as you get into the combat, it forces you to play a painfully long fetch quest. Right when you get comfortable with Opoona and Copoona, they get blasted and you have to use Poleena for the first time, all by herself.
The rough production value and keyboard soundtrack make it feel like a lightweight. When it gets going it's pretty fun, but it doesn't get going fast or often enough. And although it's geared toward kids, it can be way too difficult in the second half.
It's a nice game, a long game and has plenty to do. It's just not exciting or dynamic or charismatic the way you want an RPG to be.
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