Critic & User Reviews
Interestingly Unique With Some Familiar Old Style
posted by Shazbot (BROOKLYN, NY) Apr 3, 2008
Member since Aug 2007
14 out of 14 gamers (100%) found this review helpful
You're either going to like it or hate it.
Start it up and look at the intro beginning and you will probably start feeling that you aren't going to like this too much. That's how I felt. Try hanging in there and playing - and play for a good while (1hr) so that you have got all the boring set up of collecting your basic items and orientation out of the way.
Guess what might happen? You may not notice the clock going by - four hours later without noticing the time it had been a nice experience. Up to one star level.
This is not an action game and it's not the peak of graphic perfection either (but the floor reflections are nice :-)) but it somehow can draw you in.
Despite the extremely simple control system realtime fights are not always trivial and I am only just getting into the early parts of the game. The story is not complex either (so far) but it does leave you not knowing enough to want to play on and find out.
If you are willing to give it a go I think this game could be a surprise hit with many folks - especially if you loved the old school Final Fantasy I and II. There are already hints about hidden things to look for in the game suggesting you can play this simply or look for the bonus items.
It is deinitely not going to be for everyone though so consider carefully whether you like discovering more of the story or prefer the glitz and action of other, more modern style, games.
Overall I would say give this one a chance and RENT IT. You may be pleasantly surprised. I WAS. I have no idea how many hours it will take to finish but I would think there is a good bit of gameplay in this if you were to buy it.
Refreshing, and a real RPG for the Wii (finally!)
posted by hexmedia (BELLINGHAM, WA) May 5, 2008
Member since Mar 2008
5 out of 5 gamers (100%) found this review helpful
What to love:
-Absolutely charming graphics and music (definitely best with a surround sounds stereo)
-Fairly non-linear gameplay - you can wonder around earning your "job" licenses, which alone is a lot of fun and worth the game. There doesn't seem to be much of a plot at all.
-Fun dialouge and lots of secrets to uncover and collections to complete
What to hate:
-Scenes like traveling between domes and taking elevators are unnecessary and time-consuming.
-There are essentially no bosses, and battles are not very challenging except in a few optional areas.
-Upgrade items are scarce so it feels like enemies get stronger while your equipment becomes more irrelevant.
-Maps and camera angles are frustrating at time. It can take 10 minutes to get somewhere just to be told to go back to where you were to complete the task.
Overall: A good rental if you are willing to keep a game for a while, but I don't see much replay value. If you are put off by cute things or sci-fi, maybe not for you.
Not terrible.. but not great, either.
posted by Celor997 (FREDERICK, MD) Feb 5, 2010
Member since Jan 2009
1 out of 1 gamers (100%) found this review helpful
I ALMOST did just that. Right now, I wish I had.
Opoona is what you'd expect--a cheaply made Japanese RPG, and not a very good one at that. The controls aren't incredibly responsive, the story is boring, the character models.. don't even get me started.
I won't outright bash this game, as I've played FAR worse games--some on the Wii, as well--and, while this one is quite bland, it's not the worst RPG ever made.
Opoona has you starting off, controlling a strange alien child called--you guessed it--Opoona. What you see on the box art is more or less what you'll get.
Allow me to describe the story: bad guys attack ship. Ship crash. Opoona on alien world. People help Opoona. Opoona repay people. Opoona find parents.
..Just so you know, I'm not sure if that constitutes as a spoiler or not, as I haven't the patience to complete the game. I will say that after the several hours of playing I managed to wade through, I can safely say that the game does have a lot of depth to it--there's a lot to do, to see, and to talk to (no joke).
Despite the depth the game does have, you'll need far more patience than I to make it to that point.
I give Opoona an average 5/10, even if I do disagree with numerical scoring. Try it if you wish; I won't stop you--however, don't complain to me, if you do.
Enjoying the simplicity!
posted by Elemental (SALEM, VA) Apr 25, 2008
Member since Mar 2008
1 out of 1 gamers (100%) found this review helpful
Not a bad game just has some flaws
posted by sandman441 (ANCHORAGE, AK) Apr 6, 2008
Member since May 2007
2 out of 3 gamers (67%) found this review helpful
1. The map is worthless - This was the first thing that angered me as I was trying to find the library and well it took about 2 hours.
2. Level design for some of the levels is pretty bad. The first and the intelligent sea levels are badly laid out with the first level the worst.
3. Camera Angle - Not really bad until you get into the intelligent sea and then the camera angle there is ground level pointing up and you can't really see where you are going.
4. Bombs - not sure if there was a way to defeat them or not and there are ways around them but I hated those things.
5. Can't skip cut scenes - This isn't too bad of a problem but when you are travelling between levels and have to watch the take off and landing it gets tedious.
If they got rid of these things it would be a good game and I think it is a good game but with the flaws it definately takes it down a whole lot.
Too cute for an RPG
posted by Panther82 (RALEIGH, NC) Jan 11, 2009
Member since Feb 2008
2 out of 4 gamers (50%) found this review helpful
posted by galdon (ORANGE, TX) Jul 14, 2008
Member since Mar 2007
1 out of 2 gamers (50%) found this review helpful
Here you are, a kid who is going on vacation with his family, when you crash land on the planet you are vacationing to. You are told your parents are in comas and that you are not allowed to see your siblings until you've worked long enough to have citizenship of high enough rank.
Then you are told to stay there you have to work. Some vacation huh? Not only that but they send this kid out to fight monsters. Two things fundamentally wrong with that really, first in game, they state that Tizan are not allowed to fight til adulthood. so they are breaking your home planet's law to put you to work! Second, they are telling this kid to do it. Maybe I'm ignorant but thats the kind of thing you do to an established hero not some kid with talent.
The combat system is interesting, but overly simple. When they explained how you could use it to hit enemies from behind and stuff, i thought i could get some wacky tricks going, maybe ricochet off bad guys to do bonus damage... Not really.. You merely select the curve, if it curves enough it 'counts' as hitting them from behind, and if anything gets away before you get ahold of your power plus you lose your attack. Without an action meter its impossible to tell when your opponent will move and suddenly be out of the way by the time the ball gets there too. You also have exactly 2 minutes per battle. do not expect epic fights, you will only have rushed fights trying to stay alive and deal a lot of damage fast.
The map is this game's weak link. There is no on screen mini-map, the only one you have is a stationary unlabeled GPS in the pause menu. By the time I could figure out a way around the dome they would send me to a new one, was it a deliberate focus to make you perpetually confused? Maybe.
Overall, its an ok game, but a little more touching up and a couple more features would probably have gone well for making it a good game.
Yay, Another FAILURE of a game on a good system.
posted by BULLY123 (PRATTVILLE, AL) Jun 4, 2010
Member since Jul 2008
1 out of 3 gamers (33%) found this review helpful
Look, I personally hated the wacky graphics and the annoying music.
The controls were horrible and so were the hideous camera angles.
DON'T get me started on the game's story! It's horrible and very un-thought out. It's like it was thrown together in pssh...three minutes.
This game is just icky and hideous. It's a failure on the Wii! And that's a shame, because the Wii is a good system!
These are some things I'd rather do then play this game:
Listen to that AWFUL music by Miley Cyrus.
Eat old liver.
Sell my favorite games on Ebay.
Get kidnapped by thieves.
Spill hot ramen on my head.
Get sued. (Which is very unlikely to happen since I'm too young to be sued. You can't sue a 12/half year old!)
Watch Itachi Uchiha from 'Naruto' kill my family.
And get run over by a train!
Ugh...let's hope Koei comes up with better games in the future! ;(
posted by Darkanine (ARCHDALE, NC) Jun 20, 2011
Member since Sep 2010
almost judged by the cover
posted by mostlyharmless (ROUND ROCK, TX) Jun 5, 2011
Member since May 2011
Hit me with your best bonbon!
posted by JCDenton (FREEDOM, NH) Sep 28, 2009
Member since Mar 2006
For the first hour or so, you may find yourself falling asleep as Opoona takes awhile to hit it's stride. Dialogue is long and tedious with bad translations throughout. And the backstory is basically unnecessary for a game like this. It's also unfortunate that locating anything is so frustratingly difficult. Cities appear to be laid out by M.C. Escher.
Once you get to the gameplay, you'll be somewhat confused by combat, which is all done in real-time, even though you have lists to navigate for abilities and spells. The basic attacks are much quicker, where you hit enemies with your bonbon, a ball on your head. Simply flicking the analog stick in any direction determines your bonbon's trajectory and the longer you hold it the faster it goes.
Unfortunately, Opoona is a game that gets in it's own way too often. Just as soon as you get into the combat, it forces you to play a painfully long fetch quest. Right when you get comfortable with Opoona and Copoona, they get blasted and you have to use Poleena for the first time, all by herself.
The rough production value and keyboard soundtrack make it feel like a lightweight. When it gets going it's pretty fun, but it doesn't get going fast or often enough. And although it's geared toward kids, it can be way too difficult in the second half.
It's a nice game, a long game and has plenty to do. It's just not exciting or dynamic or charismatic the way you want an RPG to be.
Cute but boring
posted by jogre1 (BIRMINGHAM, AL) Apr 21, 2009
Member since Dec 2007
posted by hollie (CORPUS CHRISTI, TX) Apr 1, 2009
Member since Jul 2005
Oh it's simple alright
posted by lancelot (MIDDLETOWN, CT) Dec 31, 2008
Member since Dec 2007
Opoona - Red Tape RPG
posted by Satsuki (WASHINGTON, DC) Dec 4, 2008
Member since Nov 2008
A waste of the electricity consumed.
posted by CapnSpank (FORT WORTH, TX) Aug 11, 2008
Member since Sep 2005