Great idea, poorly executed
posted by Markus1142 (SOMERVILLE, NJ) Jan 12, 2012
Member since Oct 2010
Operation Darkness gives you turn-based combat on a huge, tiled battlefield. Not entirely unlike the old Front Mission games or Final Fantasy Tactics, you'll assemble a group, build them up through leveling up and equipping weapons and items, and send them into battle.
There are some great, original ideas at play here, like some characters' ability to turn into a werewolf, and the alternate reality WWII setting. But there are a lot of flaws that make enjoying it all hard.
There is A LOT of dialogue that you can't skip outright; even mashing (A) to get through conversations can be timeconsuming. The large battles and turn based combat mean that missions can play out for a very long time.
Unfortunately, there's no way to loot enemies and revive comrades once combat ends. So long battles become longer as you run around scavenging dead bodies for weapons or health items, and reviving any fallen teammates - otherwise they are gone for good once the last enemy is killed.
Enemies also spawn out of nowhere. This isn't too problematic when you're dealing with infantry, but having one or two tanks show up and immediately kill some of your squadmates is needlessly frustrating, and feels incredibly cheap compared to the emphasis on strategy the game normally brings.
Was this review helpful?
Report
Abuse