Critic & User Reviews
Interactive art at it's finest
posted by JCDenton (FREEDOM, NH) Jun 17, 2008
Member since Mar 2006
Just the visual appeal should prove that point. It's like a living Japanese calligraphy painting. All the flourishes and effects keep the spirit of this visual style. Similarly, sound design has a far eastern flare that sets an appropriate mood.
Gameplay might remind you of the Zelda series, which is a good thing. However, Okami has some surprises that keeps the gameplay fresh. Upgrading abilities and weapons and training in new abilities are noteworthy features that add some light role-playing elements to the game. But the big thing about this game is the brush. With a quick hit of the B button, your screen will freeze and reveal a calligraphy brush. Using the A button, you can use the Wiimote to draw symbols. Some of these reveal secrets, some helps you reach new areas, some solve puzzles and some help you fight off the nasty enemies you'll encounter. By the end of the game, you'll use your brush strokes to control wind, fire, water, lightning and all the power of plants. These techniques are surprisingly easy to pull off, although sometimes the game gets it wrong. This is usually when you're trying to draw a line from one point to another. Overall, it works quite well.
The journey of goddess wolf Amaterasu is quite long. Easily over 30 hours long, the game never feels boring or repetitive and gives you plenty to keep you coming back. One thing that will likely bother you is the amount of text you'll need to read and the frequency of cutscenes. It has a tendency to break up the streamlined gameplay.
Minor quibbles aside, the game is a wonderful piece of digital technology. You owe it to yourself to play Okami.
If you like Zelda games you will like this.
posted by TeePea298 (HOBOKEN, NJ) Jun 14, 2008
Member since Dec 2007
There is not much to say for the graphics of this game. But this game plays like a Zelda game and I enjoying playing though this game. Using the Wiimote you need to draw specific brush techniques. Sometimes these techniques do not work do to the way you hold the Wiimote but whatever its still a good game.
Great battles, adventure, and puzzles.
I LOVE IT
posted by Popofish (LAS VEGAS, NV) Jun 13, 2008
Member since Oct 2007
hi-gher resolution visuals, and wide screen support on the 2nd fastest selling gaming console of all time,Wii. Okami made this transition so well that it was like playing a completely different, and for the most part, better game.
Your combat takes a lot of getting used to, but used to it I got,juggling, parrying, and annhilating everything in the batlle zone, and your IR Celestial Brush can get a little aggravating sometimes, but I was able to pull off attacks so quickly that the I ran out of ink in seconds. But you are a must play kind of game your so unique and creative even though your structure is similar to that of a Zelda title, you make it your own. With 16 different weapons increasing in power at every step, and hudreds of different items, treasures, and things to do; you are without a doubt on of my favoriite games. An Absolutely Fantastic Game in the "censored word" Filled Sea of Games on Wii. I can't wait for the inevitable sequel.
Worser Then Gitaroo Man
posted by FarFarAway (MELBOURNE BEACH, FL) Jun 11, 2008
Member since Oct 2007
One of the best for the Wii
posted by TehGar (AKRON, OH) Jun 11, 2008
Member since Aug 2007
Now no game is perfect, and every game has some low points, so I'll point those out.
First, this game tends to tell you EXACTLY what to do. I sort of wish there was an option for this. You walk into a room with a puzzle, a generic example would be if theres 4 platforms you have to jump up to get a key, and then a lock, it will pan the camera up each platform to the key, and then zoom down to the lock showing you EXACTLY what to do. After that, your companion will spell it out for you in case you didnt get the first hint. I Sort of like solving my own puzzles, but every now and then they actually let you.
Second. Like many games for the Wii this one takes a lot of precision with the Wii-mote. One tip for games like this is that you have to find a very sweet spot for your sensor bar. Drawing shapes in Okami can seem very difficult, especially the slash power you start off with. But with a little practice it isn't that difficult.
Overall I don't see these two minuses as any hindrance to the game itself which is very fun to play, I believe this game should earn a 10 as if I am willing to say its as fun as any Zelda game, then I better back it up with a 10.
Don't believe the hype
posted by Yoyosoul (MARIETTA, GA) May 13, 2008
Member since Nov 2005
Best game ever!
posted by redsandman (HELOTES, TX) May 7, 2008
Member since Feb 2007
Okami Wii Review
posted by n1njaaces (FLAGSTAFF, AZ) Apr 29, 2008
Member since Jan 2008
An awesome story about life and peace. A nice change from the usual blow this up and shoot here scheme. It's fun with a great moral, and a few innuendos here and there for the adult audiences. I give this game a 10, for originality, art, and the new innovative use of the Wii controller scheme. (a little buggy every now and then, but not enough to change my rating.)
With Clover gone, I can only hope that there may be an Okami 2 on the way in the future!!
Simple, Fun, and Engaging
posted by Sertasheep (LEXINGTON, KY) Apr 23, 2008
Member since Nov 2007
The story is detailed and beautiful along with the music and sounds that accompany the game. The game has a way of pulling you into its world. It's an easy game to be caught up in.
I do have some minor gripes that do not take too much away from the game. No voiceover, but there is this little bug noise while you read the text like they're talking (maybe in Japanese or in a Sims-like language?). Next, some of the actions with the brush can be frustrating, ex. the power slash. I KNOW I did it properly, but it doesn't register. Lastly, it appears as a little blurry on my 50 inch TV, but I do still have the basic cables for my Wii. I do wish they made the paint brush strokes not as thick as it appears on my screen. Overall, these minor issue only take the game a slight notch down to 9 from 10.
posted by eradgeraby (HARVEST, AL) Apr 22, 2008
Member since May 2006
Confusing at first, but turned out to be great
posted by mjones71 (PHILADELPHIA, PA) Apr 22, 2008
Member since Jul 2007
posted by Koodii2971 (SELLERSBURG, IN) Apr 22, 2008
Member since Jan 2007
Not perfect, but beautiful and engaging
posted by Tanukichan (SAN DIEGO, CA) Apr 22, 2008
Member since Sep 2007
posted by Peppironi (LONG BEACH, CA) Apr 22, 2008
Member since Feb 2004