Not really worth it...
posted by zxcvbn (CHESAPEAKE, VA) Jan 17, 2010
Member since Apr 2008
Look. I'll put the entire summary of the game (or at least what I played of it before I sent it back) in two words.
Cookie cutter.
Sure, the idea of an alternate 19th-century world is a good idea, but the other parts of the gameplay drag it down too much for it to be anything big.
The battle system is cookie cutter for sure, and offers no deviation from even the earliest RPGs' battling (aside from, of course, half-decent 3D graphics). The skills are nice and varied, but the massive amounts of MP required to use them, combined with a lack of Ether-style items, make using more than 3 or 4 skills per character in a dungeon a lucky shot. The airship battles, however trumped they are, are merely somewhat of a redo of the on-land battle system; with only somewhat major differences.
The dialouge is often very bland, unfortunately. Most of the people around you will blatantly tell you what to do, where to go; this makes it seem as if you were reading the summaries of a conversation, rather than the conversation itself.
One of the early dungeons is the London sewers. The rats there are hardly worth fighting; they do minimum damage and die in a single hit. In contrast, the next dungeon has you fighting insanely overpowered Mummies and Skeletons in the Great Pyramid. Expect several retries on that dungeon.
The music seems somewhat discoordinated. In other words, some of the chords and note choices sound wierd.
So... overall, this game might have a limited appeal to some, but in the end, it's not worth it to most gamers. Although I could be wrong; lots of good games have drab opening minutes, and then show their colors afterwards.
So, I suppose my title says it all... not really worth it.
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