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Nobunaga's Ambition: Rise to Power


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GF Rating

380 ratings

Critic & User Reviews

GF Rating

Very Good

Complex Strategy in the Vein of Romance

posted by Reinhart (TOLEDO, OH) Jun 28, 2008

Member since Jan 2008

4 out of 4 gamers (100%) found this review helpful

This game is the successor to the NES and SNES release of a game called Nobunaga's Ambition and runs in the same vein as a series called Romance of the Three Kingdoms (lovingly referred to as Romance of the Spreadsheets among my friends.)

Before you read any further, if you don't like hours of empire management, building and lists of names and statistics you would be stupid to rent this game. This is NOT a game for people with a 10 second attention span or for people looking for a sequel to Samurai Warriors. This is a game for people who have a love of deep, satisfying strategy. Of really plotting your next move and then unleashing the dogs of war in quick, furious and decisive battles; which are won with careful planning and management and not by mashing the X button hundreds of thousands of times. If this doesn't sound good to you, stop reading now.

Still have your attention? If so, you're probably all ready a fan of the Romance of the Three Kingdoms or the original Nobunaga's Ambition. If so, there's nothing terribly surprising here. The only difference is that this game takes place in the mid-late 16th century and early 17th century. It's the Sengoku period in Japanese history a time of the civil war and culture clash as the Europeans open new trade routes to the land of the rising sun.

Diplomacy and plots play a much larger role in this than the Romance engine due to their ease of use and effectiveness and the battles have become real time. Fief management involves you building and upgrading various facilities and it is quite satisfying to watch your fief's grow and your castle become larger and more grandiose with them.

Battles are real time and honestly quite sloppy, but are still entertaining. There is no concept of training for armies and strength is based solely on number of troops and the officer's ability.

Final Word: If you like slow paced strategy games full of complexity, this is a title for you. If you don't, stay away, you won't like it.

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GF Rating

Above Average

I enjoyed it - but you may not

posted by Thrive (CARMEL, IN) May 5, 2008

Member since Feb 2008

2 out of 2 gamers (100%) found this review helpful

I am a big fan of war strategy, and I don't care if the graphics are lacking. The actual battle is pretty simple, but the way that you build fiefs and armies is pretty diverse. I really did like this game, but I feel like most people wouldn't make it through the long tutorial. I really have a hard time comparing it to other games, but it is kind of like Kessen with much less magic, mediocre graphics, and a hundred more ways to go about world domination. It does bring negotiating into the picture, which most games avoid. All in all I liked it, but it's the kind of game you beat once and never play again. Oh, and if you rent this, don't waste your time buying cannons once you save up the loot - they're worthless.

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GF Rating


Stop bashing KOEI

posted by ikeredwolf (BLOOMINGTON, IN) Feb 12, 2008

Top Reviewer

Member since May 2004

17 out of 20 gamers (85%) found this review helpful

I really enjoy this game, and this series. For those who dont know before there were any Dynsaty Warrior/Sammuri Warrior games there was this series and the Romance of the Three Kindoms series. This game goes hand in hand with RotTK not DW/SW. In all aspects of the game engine KOEI has gotten it right. Ill offer this opinion, when they come out with a game that offers both the RTS/Sim elements of Nobunaga's Ambition and the visceral joy of button-smashing from the Warriors titles, I may never play another game. Specifically about this game they have made the meuns easier but lost alittle of the ability to personalize your army. The battles are much easier and free flowing and for the first time I feel the difference between an epic battle and a road side skirmish. I applaud KOEI for making both this style of game and the Warriors stlye of game both so effectively.

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