It Had So Much Potential
posted by malygolob (CHICAGO, IL) Dec 18, 2011
Member since Dec 2011
After reading the reviews for this game from most critics, I thought that this would be a pretty decent game overall, but, boy, was I wrong. For the first 2 or 3 hours, it was mildly appealing, especially with its combat, but eventually the sandbox gameplay takes over, and you spend a lot of time performing ridiculous, highly repetitive side missions that have little impact on the story itself. Not to mention how broken the open world really is.
Gameplay-wise, you get one part that's good and another that's awful. The driving is so unrealistic and unfinished, as is the rest of the game's city. Now, if you can manage to sit through the tedious noncombat portions of the game, maybe you'll squeeze out more enjoyment, but chances are that you will have to go through a lot of hoops to get to the really good stuff.
Even then, beyond the innovative use of the Wii remote and nunchuck, the combat appears fairly simple for a hack n' slash game. Not as complex as something like Devil May Cry, God of War, nor that of Ninja Gaiden.
Now, I have heard about this game offering good humor, but others did mention how the translation from Japanese to English was really bad, making the jokes not funny as a result. In addition, the story feels about as generic and basic as in most games.
Visually, the character and weapons design is great, but everything else is nothing special really. The levels seem uninteresting and just really plain, making the environments pretty forgetable.
Overall, I would have to say that this game deserves a 5 out of 10; it feels very average, and it doesn't help that the open world concept feels like it was just slapped together very quickly (possibly at the last minute) to make the whole game seem longer. Oh, how Grasshopper Manufacture failed to deliver a quality product this time around. Let's hope that this won't be the case again in the future.
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