An unusual miss for NFS
posted by elliott30 (CYPRESS, TX) Nov 22, 2011
Member since Nov 2011
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After playing NFS: The Run for about an hour you can confidently claim to have experienced most all facets of this game. Each race has you battling to overtake a set number of drivers before you cross the finish line, and every time the game will strategically place drivers ahead of you to battle in certain parts of the course. Almost like clockwork I would be nearing the last mile or two of the course and the final 2-3 cars would show up ahead of me and I would scrape by them just as the finish line appeared in the distance. That monotony isn't my biggest issue with this game though; I really just miss the old NFS formula of racing on tracks and speedways. When you race on a track, if even for only a few laps, you will gradually learn the best line, the best time for braking, and when to go for an aggressive pass or hold conservatively for a better opening. With "The Run" you only get to see corners and slopes one time so there's no room for improvement here because you get one shot to make it perfect before it's behind you and gone. (I should qualify that statement though, because this game features a "return to checkpoint" option that allows you to rewind the race a bit to attempt a faster time, or to avoid a big crash.) I have always been a fan of the NFS franchise so it's hard for me to dislike one of their creations, but this one just couldn't pull me in like other versions. I can say that I did like their creation of a cinematic element to this game, so that was a nice change of pace. But overall, the feel of each race just wasn't like other versions of NFS so I found myself thinking of what other game I could be playing that would be more fun, and that just doesn't make for an enjoyable experience.
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