Poor Predecessor to Shift
posted by SethAtkins (DALLAS, TX) Jan 4, 2012
Member since Jun 2010
I love the NSF franchise, and I've played almost every one since Underground. Prostreet was the only one I couldn't bring myself to finish. In all fairness, I should preface that I played this out of order, that I played Shift first, and that I wasn't completely crazy about Shift compared to the more arcade-y feel of the classic NSF titles.
With that said, you can determine if my opinions might be useful to you depending on whether you like Shift or don't know.
The good:
- It's got many classic NSF elements (career progression, etc)
The bad:
- It's the predecessor to Shift in gameplay, style, and feel. Meaning it's not near as polished as Shift.
- Extremely repetitive.
- It felt like driving a bulldozer, which isn't uncommon for early game cars, but the mid tier cars weren't any better (I quit playing halfway through).
Prostreet has the "follow the line" style of driving like in Shift where the goal is to take turns at optimal speeds and angles to make the best time around a professional style track. But the cars were not fun at all to drive. While the professional racer games aren't my favorite, at least in Shift many of the cars were really fun to drive and the physics were well done. Prostreet had none of those redeeming qualities.
It was also just as repetitive as Shift, if not more so. Racing the same(ish) races over and over to progress and make money was so much more tedious feeling than other NSF titles.
Drag racing was extremely poorly done. After I googled to find out what car to use and how to tune it, I never lost, and that was with using one of the first cars you have available to buy. It even makes it easy to win against even the king of drag racing. So almost no challenge at all.
If you liked Shift, give it a try, maybe you will like it. If you found Shift to be ok or just poor, then skip Prostreet.
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