Rent Need for Speed: ProStreet for Wii
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Need for Speed: ProStreet


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Also on:PS2, PS3, PSP Games
GF Rating

800 ratings

Critic & User Reviews

GF Rating


Graphic are better than Gamecube days

posted by Nin10doe (SAINT LOUIS, MO) Feb 11, 2008

Member since Dec 2007

I'm a graphics maniac and I tell the truth.
To me there are 3 levels of graphics
first level is the detail and quantity of items on the screen
second level is just plain textures and bulk effects
third level is lighting, transparencies, shadows and stuff.

NFSPS first level can get muddy sometimes, expecially when speed kicks in. Sometimes you have no idea where you are going and it hard to locate turns. Signs are low quality, no people cheering you on, nothing but your car, rival cars, signs, road, sky, and boundaries.
Second Level is pretty good. The cars paint jobs are plain no matter what finish you have but the second level shines when I noticed the bump mapping of the road, the smoke effects, the tire marks, the cracks in the road, the dirt kicked up from the tire look fantastic to me based on earler NFSs on Gamecube.
Third level is eye candy. Whatever is above, beside the car is projected on the car. Wow, much better than GC. The sun glistens on the road, chrome looks like chrome, shadows are true. Its nice.

The game is good until you realize how much you miss pimping out one ride to win all like the ole skool NFS.

I gave it a 7 because there more work to be done.

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GF Rating



posted by daveNsara (ATTICA, MI) Feb 10, 2008

Member since Dec 2007

This game was the worst game I have ever played! The first time playing it and will be the last time I play it for the Nitendo Wii. When playing split-screen the roads did not load correctly causing it to stop every 5-10 seconds to load the road. The graphics are also not very good, and I am very unsatisfied with this game.

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GF Rating


Red, Yellow, Green

posted by deekim (HOUSTON, TX) Jan 24, 2008

Member since May 2007

Graphics are really nice at 480. The intro movie and cutscenes look fantastic and cars are very detailed. Fairly easy to drive (I'll explain later).

Lag, but manageable (I'll explain with driveability below). Need to practically turn your Wii-mote upside down to steer. Button assignments not very easy to initiate. I kept forgetting I can hand brake by pressing the A button, but don't because it feels too far away. I'm sure with little practice this problem will be solved.

This is a very polished title. Unfortunately, it doesn't feel that way because of so much lag. I realized that EA went to a lot of trouble making this game.

Steering. You have to tilt your Wii-mote so far out the way it feels like you're going to flip the dang thing over and twist your arms. However, there is no oversteer which I love about Prostreet.

In other Wii titles that had lag I would die or lose. Unusually, you can use the lag to your benefit to win races.

In the end, I fear that Prostreet will fall short for many gamers. I also feel that this is the best Need 4 Speed title at the same time the worst. Even though EA went to a lot of trouble graphically with fairly easy playability, it may not be a wonder title due to laggy graphics. I would prefer they had downgraded the graphics to solve the lag rather than trying to make it look next-gen. Hope they will learn from this and make a better NFS title specifically for the Wii.

I am going to keep this game for another day or two to decide if the lag will keep me from buying it.

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