awful absolutly awful. There are almost no instructions and the ones that are there a confusing as for the graphics... there might as well be none its awfull like a game for a five year old unresponsive controls and you fell like your going slow unless you reach 80mph
Need for Speed: ProStreet takes a series that was doing so well and changed everything. What a way to take a driving game into a ditch. First of all, let's talk about the way this game is set up. Unlike the open world model popularized by NFS: Underground and NFS: Most Wanted, ProStreet takes you through "race days", where you have to score enough points through several events to win or dominate the day. Not only did EA do away with the open world where you could explore and take random missions, but they force you to go through several events before you can advance. Controls for the Wii are where the game really loses it's way. It uses the Wiimote in a sideways position. You tilt the remote left or right to steer. I know that the motion-sensor controls of the Wii are impressive, but can I please use an analog stick for a racing game? And for drag racing, you shift by violently thrusting your remote back and forth, often putting you back in neutral by mistake. Just use the D-Pad! It shouldn't be this difficult to move a car. The graphics are nice, presentation value is high and the amount of licensed sponsors are suitably impressive. These are qualities NFS has possessed throughout it's history, though. But then there's the soundtrack. ProStreet features one of the worst licensed soundtracks I've ever heard in a game. It's loud, obnoxious, confusing and highly repetitive. There are two versions of a song where a whiny girl band sings about Pac-Man... or Batman... or something. This is really shocking since NFS has traditionally implemented wonderful soundtracks. I guess everything slipped on this project. Need for Speed is a great series with lots of wonderful installments. This is not one of them. If you need your speed, look elsewhere.