The speeders of a certain city decide to take over the streets for their own need for speed, and it’s up to you to rise in the ranks to be the most wanted fugitive driver (your parents would really be proud of that).
In Need For Speed: Most Wanted, you travel through the city spotting all sorts of sports cars at your disposal – and a lot of races.
Doing well in a race gets you gear to improve your car’s performance, and points. After collecting a set number of points, you can take on the 10th most wanted car in the city. Beat that, and take him down, and you get his car, and more points, and climb further up the ladder.
But after about an hour of going through the motions, I started getting bored with the game because all I did was go from one race to another to another to another. This game needs more of a story and more character in the guy you play, the cars your drive, and the opponents you drive against.
That’s why they have the online races – which is why most people might want to get this game.
However, there’s the requirement that I have to sign up for an account online for online racing – and for some offline features.
It’s not that it’s A password, its ANOTHER password. It’s no problem to get three or so different passwords.
But when I have to come up with eight or ten or more different passwords with numbers and special characters – it’s too much. It becomes Password Overload, and it’s something I don’t want to deal with.
I can understand the online racing, but not the offline features. If I paid $60 for the game, I should get everything on the disc without handing over another cent – or have to come up with yet another password.
Even with that locked content, Need for Speed: Most Wanted on the WiiU isn’t worth $60 – despite having gorgeous graphics and a multitude of cares to pick from. It’s just another rehashed game that came out five months after the PS3/360 version came out. RENT IT.