I really wanted this one to be good, I really did. I love paintball and have really been looking forward to a good video game to play during the off season. Why, oh why did Activision have to choose THIS game to be the one they experiment on using a game engine from Autodesk?! Don't get me wrong, Autodesk is great...for drafting, but has no place in the video game market.
Let's find the problems with this one. For starters, there's no aim acceleration. You're either changing your aim at top speed or not at all. Is there any FPS out there that still does this? Then there's the fact that you spend twice (I'm not exaggerating) as much time looking at loading screens as you do playing. And then you have the gear list. Your first set of "new" gear that you can buy is all upgrades, and then a little ways in, you get to buy something the equivalent of a $20 Spyder clone. So much for upgrading.
Ok, let's find some good with this game. One, it's a paintball game. Two, it has no real players in it except for Dynasty doing the tutorials so there's no trademark infringements from that. Three, the graphics are very slightly better on the PS3 than the graphics for Greg Hastings Max'd on the PS2.