This is one of the most engaging games I've ever played. I actually play it more than I play Madden 09.
The level of detail and the amount of control over the franchise is phenominal. If you like the cerebral inner workings of building a franchise and creating gameplans and plays, this game is definitely for you. The draft, free agency, hiring coaches, formulating a direction for your franchise, and salary cap are handled well. The scouting reports and Adam Schecter commentary are also pretty good.
Only gripe is that I wish the EA online servers were more dependable. Downloading and uploading is always sketchy for some reason. Also, multiplayer would have been more enjoyable if they used the graphics instead of the "sim" screen.
If you don't have the patience for building a franchise from the ground up, this game may not be for you. The learning curve is really steep with this game, and the manual isn't the best.
gamers (93%) found this review helpful
I am a 32 male that has loved playing dynasty mode in Madden and NCCA Football for years. The Madden Dynasty mode always was very lacking when compared to NCAA football. But now, with NFL Head coach 2009, I think there is a closer match.
So in this game, you are the Bill Parcells of the Miami Dolphins, you are a teams Executive Vice President. So you have the ability to hire the coach (or create your own) and the rest of your staff. Then you have to keep the owner, the staff, players, media all happy. This is done by a goal system and of course winning. For example, the owner might give you a goal to acquire a QB that is at least 85 or do not draft a 'bust' in the 1st two rounds.
I can go on and on about the details, but one of the best parts of this game is something called player potential. When you draft a player or sign a free agent, a stat called potential is hidden. Once you have them on your team, this number is revealed. So let’s say you acquire a player rated at a 75. Well their potential could be 75 or higher, such as 95. This means that by playing him in games, he can become an elite player. In the Madden games, this type of stat was never known. The coolest thing about this is that is makes the draft amazingly fun.
So you can draft a 1st round pick that is and 79, with a potential of an 80. This would be considered a bust as you just signed him to a very large contract. But you can draft a 6th round pick of a 70, that has a potential of a 95, now you have a sleeper. Of course, if you never play the player, he can never develop into the elite player. So by really spending the time in figuring out how to find the sleepers and avoiding the busts, you really feel like you are the VP.
Oh, and you need to sim as watching the games is not fun. So if you are 12 year old and love playing actual Madden games, then this game is not for you. But if you really want to feel like Bill Parcells and build an elite team, then this is a great game.
THIS GAME IS EVERYTHING I EXPECTED IT TO BE AND MORE. COMPARED TO THE ORIGINAL HEAD COACH FROM THE XBOX VERSION, THIS GAME IS EXCELLENT. IT MAKES YOU THINK MORE, AND IT IS COMPETITIVE. THE IDEA OF THE GAME IS TO BE THE BEST HEAD COACH IN THE NFL. THE GRAPHICS ARE GREAT AND THE REALISM OF THE GAME IS AWESOME. I HAD WAITED NEARLY A YEAR FOR THIS GAME, AND IT WAS WORTH THE WAIT. COMPARE TO MADDEN 09, HEAD COACH 09 IS BETTER WHEN IT COMES TO HAVING CONTROLLING EFFECTS OF REALITY VIA FANTASY.