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NFL Blitz 2003

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Also on:PS2, Xbox
GF Rating
7.0

51 ratings

Cheats, Codes & FAQs

Extra time

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-0-1 Right
    Extra time
Disable Auto-Passing icon

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-0-3 Down
    Disable Auto-Passing icon
Auto-Passing icon

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-0-3 Up
    Auto-Passing icon
No CPU assist

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-1-2 Down
    No CPU assist
Show more field

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-2-1 Right
    Show more field
Big feet

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-2-5 Left
    Big feet
Power loader

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-2-5 Right
    Power loader
Chimp mode

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-2-5 Up
    Chimp mode
Chrome ball

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-3-0 Down
    Chrome ball
Classic ball

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-3-0 Left
    Classic ball
Faster running

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-3-2 Left
    Faster running
Central Park

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-3-3 Right
    Central Park
Arctic Station

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-3-4 Down
    Arctic Station
Training Grounds

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-3-5 Up
    Training Grounds
Super Blitzing

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-5-4 Up
    Super Blitzing
Tournament mode

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 1-1-1 Down
    Tournament mode
Super field goals

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 1-2-3 Left
    Super field goals
Clear weather

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 1-2-3 Right
    Clear weather
No punting

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 1-4-1 Up
    No punting
Huge heads

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 1-4-5 Left
    Huge heads
Big heads

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-0-0 Right
    Big heads
Big head teams

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-0-3 Right
    Big head teams
No first downs

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-1-0 Up
    No first downs
Allow out of bounds

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-1-1 Left
    Allow out of bounds
More code entry time

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-1-2 Right
    More code entry time
Always QB (two humans on team)

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-2-2 Left
    Always QB (two humans on team)
Always receiver (two humans on team)

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-2-2 Right
    Always receiver (two humans on team)
Ground fog

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-3-2 Down
    Ground fog
Fast passes

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-4-0 Left
    Fast passes
Midway team

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-5-3 Right
    Midway team
Rollos team

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-5-4 Up
    Rollos team
Bilders team

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-1-0 Up
    Bilders team
Smart CPU teammates

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-1-4 Down
    Smart CPU teammates
All stadiums

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-1-4 Right
    All stadiums
No highlighting receivers

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-2-1 Down
    No highlighting receivers
Noftle mode

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-2-5 Up
    Noftle mode
Extra play for offense

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-3-3 Down
    Extra play for offense
Neo Tokyo team

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-4-4 Down
    Neo Tokyo team
More fumbles

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-4-5 Up
    More fumbles
Showtime mode

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-5-1 Right
    Showtime mode
No interceptions

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-5-5 Up
    No interceptions
Crunch Mode team

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 4-0-3 Right
    Crunch Mode team
Power-up offense

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 4-1-2 Up
    Power-up offense
Unlimited turbo

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 4-1-5 Up
    Unlimited turbo
Power-up defense

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 4-2-1 Up
    Power-up defense
Brew Dawgs team

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 4-3-2 Down
    Brew Dawgs team
Gsmers team

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 5-0-1 Up
    Gsmers team
Power-up Linemen

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 5-2-1 Up
    Power-up Linemen
No random fumbles

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 5-2-3 Down
    No random fumbles
Armageddon team

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 5-4-3 Right
    Armageddon team
No replays

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 5-5-4 Right
    No replays
Weather: Snow

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 5-5-5 Left
    Weather Snow
Weather: Rain

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter s-2-3 Left, press L(2), R(2), A(3), Left.

  • 5-5-5 Right
    Weather Rain
Hidden Players

Hidden player: Submit one of the ID and PIN values below to unlock that particular player.

  • 1985
    BEAR
  • 1974
    CLOWN
  • 1996
    COWBOY
  • 1997
    DEER
  • 1972
    DOLPHIN
  • 1981
    EAGLE
  • 1999
    HORSE
  • 1963
    LION
  • 1220
    MADISON
  • 2002
    PENGUIN
  • 1966
    PINTO
  • 2001
    PIRATE
  • 2000
    RAM
  • 9669
    RBL-DBN
  • 1973
    ROBOTR
  • 1970
    ROBOTS
  • 1977
    VIKING
  • 1986
    ZEMAN
Jump pass:

Hold Turbo and jump. In midair, press the button for the receiver you wish to throw to. This gives you a little bit of extra time while the opposing team is blitzing.

  • Hold Turbo
    Jump pass