Rent NFL Blitz 20-02 for Xbox
view large frontback

NFL Blitz 20-02

Rent

Start your 1-month FREE Trial!

Also on:PS2
GF Rating
7.4

5 ratings

Cheats, Codes & FAQs

Extra time after plays

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-0-1 Right
    Extra time after plays
No CPU assistance

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-1-2 Down
    No CPU assistance
See more field

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-2-1 Right
    See more field
Big feet

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-2-5 Left
    Big feet
Big shoulders

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-2-5 Right
    Big shoulders
Chimp mode

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-2-5 Up
    Chimp mode
No random fumbles

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 5-2-3 Down
    No random fumbles
Team Codes

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 5-4-3 Right
    Armageddon team
No replays

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 5-5-4 Right
    No replays
Snowy weather

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 5-5-5 Left
    Snowy weather
Rainy weather

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 5-5-5 Right
    Rainy weather
Player PINs

Submit one of the ID and PIN values below to unlock that particular player.

  • 1985
    BEAR
  • 1974
    ROBOTR
  • 1996
    COWBOY
  • 1997
    DEER
  • 1972
    DOLPHIN
  • 1981
    EAGLE
  • 1969
    FAT
  • 1999
    HORSE
  • 1992
    INDIAN
  • 1963
    LION
  • 1966
    PINTO
  • 2001
    RAVEN
  • 2000
    RAM
  • 9669
    RBL-DBN
  • 1970
    ROBOTS
  • 1977
    VIKING
Power-up offense

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 4-1-2 Up
    Power-up offense
Unlimited turbo

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 4-1-5 Up
    Unlimited turbo
Power-up defense

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 4-2-1 Up
    Power-up defense
Team Codes

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 4-3-2 Down
    Brew Dawgs team
Gsmers team

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 5-0-1 Up
    Gsmers team
Power-up linemen

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 5-2-1 Up
    Power-up linemen
Extra offense plays

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-3-3 Down
    Extra offense plays
Team Codes

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-4-4 Down
    Neo Tokyo team
More fumbles

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-4-5 Up
    More fumbles
Showtime mode

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-5-1 Right
    Showtime mode
No interceptions

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-5-5 Up
    No interceptions
Team Codes

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 4-0-3 Right
    Crunch Mode team
Ground fog

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-3-2 Down
    Ground fog
Fast passes

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-4-0 Left
    Fast passes
Team Codes

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-5-3 Right
    Midway team
  • 2-5-4 Up
    Rollos team
  • 3-1-0 Up
    Bilders team
Smart CPU teammates

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-1-4 Down
    Smart CPU teammates
No target receiver highlight

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-2-1 Down
    No target receiver highlight
Noftle mode

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 3-2-5 Up
    Noftle mode
Big head for team

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-0-3 Right
    Big head for team
No first downs

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-1-0 Up
    No first downs
Allow stepping out of bounds

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-1-1 Left
    Allow stepping out of bounds
More code entry time

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-1-2 Right
    More code entry time
Always QB (two humans on team)

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-2-2 Left
    Always QB (two humans on team)
Always receiver (two on team)

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-2-2 Right
    Always receiver (two on team)
Super field goals

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 1-2-3 Left
    Super field goals
Clear weather

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 1-2-3 Right
    Clear weather
Team Codes

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 1-3-5 Left
    Cowboys team
No punting

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 1-4-1 Up
    No punting
Huge head for ball carrier

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 1-4-5 Left
    Huge head for ball carrier
Big head for ball carrier

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 2-0-0 Right
    Big head for ball carrier
Classic NFL Blitz ball

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-3-0 Left
    Classic NFL Blitz ball
Chrome ball

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-3-0 Left
    Chrome ball
Fast running speed

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-3-2 Left
    Fast running speed
Team Codes

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-4-5 Left
    Indians team
Super blitzing

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 0-5-4 Up
    Super blitzing
Tourney mode in two team game

Push L, R, and A (Juke, Turbo, and Hurdle) to change the icons below the helmets on the versus screen. The numbers in the following list indicate the number of times each button is pressed. After the icons have been changed, press the D-pad in the indicated direction to enable the code. You will hear the name of the code if you have entered it correctly. Example, to enter 2-2-3 Left, press L(2), R(2), A(3), Left.

  • 1-1-1 Down
    Tourney mode in two team game