Whenever a really hot game comes out, there are many game developers who try to copy the formula that made that game great.
In this case, the hot game is Mario Kart Wii, selling millions of copies to racing fanatics everywhere.
Now MySims tries to get a slice of the profit pie by making their own version of Mario Kart Wii, MySims Racing. They try to mix it up by giving players the ability to adjust thier cars with different enginges, suspensions, tires, steering, and many, many accessories.
In order to get the goodies, you have to beat several challenges in Story Mode to get the blueprints. As you do, you'll have to collect a bunch of colored things called essences to build and install the parts.
But these upgrades don't make any sense to me. Most of them will reduce some of your car's attributes (Handling, Weight, Top Speed or Acceleration) almost to zero. Sure, I have a car that has a great top speed, and will push other cars around, but it's acceleration and handling are both awful. What kind of improvement is this?
When you do get your car on the track, it plays out like Mario Kart Wii, with the powerups and the three lap race.
Which means the problems in Mario Kart Wii are found here; the powerups are too easily abused - namly the flying saucer one. I'd lose many races because of a cheap shot by the AI or the AI zooming out in front with that flying saucer power up. It can get annoying.
Besides, the story in Story Mode isn't that exciting; you have to help some uncle of yours get his racing company back on line, and there's some unkown group of guys out to stop you. I've seen this story in other sports games.
Outside of Story Mode, you can play Single Race against the AI or go multiplayer in Multiplayer Mode. But Mario Kart Wii does these modes better, so why bother with this game?
MySims Racing could've been a good game - if it weren't for the confusing car modification system or the frustrating powerups. SKIP IT