When I first saw this game I was rather excited, It promised a fun sandbox platformer with a strong combat and weapon creation system. Unfortunately it falls short in almost all areas. The weapon creation system was something I was most looking forward too, and was probably the worst feature. What was hyped as a method of finding scraps of trash and turning them into fun weapons, was actually a simple fetch quest. There is pre-set weapon 'X' and to make it you need parts 'A', 'B' and 'C'. No actual construction involved, you just have the parts or you don't. Also, instead of collecting the actual parts, the items are all inside little ester egg containers, further destroying the fun of finding the parts. The Platforming elements were actually a small part of the game, taking a seat behind the horrible combat, which you will be spending most of your time on. What platforming there was, was either stupidly easy or rather short. The levels varied from straight path linear to open sandbox. Overall the straight path levels will make you just want to turn the game off, but the sand box levels were a treat. If all of the levels were sandbox then this would have warranted a much higher score. Now don't get me wrong, I enjoyed this game. Little things throughout this game were wonderful. I loved how instead of a health bar they simply remove chunks of your head until your whole brain is revealed. And the spoofed real world items were very entertaining.
Bottom line Cons: The game play just does not deliver on what was promised. The combat was repetitive, (enemies have a habit of just pinning you down until you die.) And what platforming there was to be had was either stupidly easy or very short.
Bottom line Pros:Wile the dialog sucks the world is twisted and fun, like saving the now intelligent kudzu from evil rabbits
Overall, if you can get into the world and enjoy it, then this is worth a rental. But this game was unfinished and could have been a lot better.
This game was pretty weird. The story didn't make a whole lot of sense from the beginning, and never really did give me any kind of "Ah HA!"... But some elaborate worlds and intriguing game play made up for what the story line seemingly failed at.
!!! THIS IS WHERE I WOULD PUT A SPOILER ALERT... !!!
...except I'm really not sure what I would be spoiling for you. Short and sweet: as best I can tell, you play a mushroom. I think. You might be an alien, I was never really sure about that... Anyhow, you run around, and beat stuff up. You have some neat extra sensory abilities, and as you progress through the game, you make new weapons out of various trash you find... Uhm, seemingly theres a point to all of this, but I'll be damned if I can think of what it is. But not to let you down on the spoiler alert, I believe this game took me around 30-40 hours to beat. I had no idea I was anywhere near the end of the game when it happened, and frankly, it wasn't much of an ending..I think the game literally just put up a screen that said something clever along the lines of "YOU BEAT THE GAME!", and dropped some credits on me.
tl;dr: I rated this game a 7, because it was decently fun to play, but not particularly grasping. I wouldn't really recommend anyone wasting their time on it. Stick it at the bottom of your Game Q.
Anyone who would think to make a platformer revolving around mutated mushrooms is probably consuming them. But taking a down-to-earth approach with controls and gameplay makes a solid game, no matter how quirky. Mushroom Men: The Spore Wars does just that. You play Pax, a mushroom on a mission to take down the... evil mushrooms. Okay, it's not Shakespeare, but it's kind of fun. Pax ends up running through a wonderful collection of levels, showing off some real creativity. Leaves, stumps, cans and scrap metal become your stepping stones. Rats, ants, spiders, scorpions and flies become your rivals. You travel from the forest to dark woods and even into a trailer. This kind of creative design is one of the highlights of the game. The other notable highlight is the weapon system. As you explore Pax's world, you'll find scrap items. If you collect the necessary items, you can build new and better weapons. You get slashing, bashing and thrusting weapons with some very innovative art design. You also get some special weapons that require ammunition. This is well worth exploring the landscape. The problem with Mushroom Men is that, besides those notable aspects, it's a pretty basic platformer. This doesn't represent the platforming bliss of Mario Galaxy. It's also pretty short, taking about six hours to complete. Some presentation elements come off as average, such as the text blocks used for dialogue and the static backgrounds. Considering it's short length and average presentation, the glimmers of innovation don't elevate it above the crowd. The concept works well, so it could be worth playing for the platformer-starved gamers out there. But if it doesn't sound interesting to you, feel free to pass on these mushrooms.