The game had some beautiful graphic for a side scroller and pretty good music.
BUT the game got really tiring because of the fact that the distance between the actual boss stages were so far away. I got pretty tired of the music and there was a big lack of any story. It was not very humorous and pretty cookie cutter.
They had two characters to beat and a lot of weapons to get. I spent 7 somthing hours on each character. I think 6 of those hours were taken just running from one spot to the other. The only thing that kept me going was that the bosses were nice to look at.
Muramasa:the Demon Blade is definetly a good game, unfortunatley it could have been much better.
A Negative. Once you beat all 6 endings there is nothing left for you to do other then travel through Japan slaying Yokai (Monsters), the occasional Ninja or Samurai, and take on bosses you've already beaten. Which is fun, but it can get tiring.
A Positive. The story, both Keisuke's and Momohime's, were amazing, deep and moving yet still not too mushy, and you could understand it through out the game. Sometimes a story can be so confusing you don't really understand it until it's too late to enjoy it. But this one was'nt.
A Negative. No scene replay. You can't go back and revisit your favorite scenes whenever you want. You either have to save before and never progress, or start all over. Which would be no problem if your favorite scene was the begining.
A Positive. The graphics are beutiful, perfect for this type and style of game.
A Neutral. The mini dungeons that you unlock through out the story are nice and fun, but only the hardest ones really get you anything good or decent.
Overall, it's a good game. Definitly one you should at least rent, but only buy it if you really love it. Myself, I am hoping for a sequel.
The appealing factor to Muramasa is the game's art. The game itself is a 2D side scrolling action game. Muramasa is set in the workings of old Japanese mythology. You have an option of choosing two playable characters, a boy or girl. The boy's tale is the cliche of someone who has amnesia and is set to rescue his girlfriend. The girl's tale tells of a spirit that is using her body to regain his own that was taken from him. Although having different stories, the two are set in the same land. Both deal with a demon that has forged the Muramasa swords and your attempt to recover them for their aid. To further distinguish the two, their paths go in different directions accompanied with exclusive enemies and bosses.
The game has one of the most visually pleasing styles around. It presents overlapping layers of the environment that go seamlessly together. Everything is a wonder to look at, but as you go on throughout the game, you feel like you just hit rewind.
They decided to keep the original Japanese voices which do hold their part. The music is good and fast but none of it will leave you with it stuck in your head.
You can forge swords anytime outside battle at the cost of spirit and souls. However, the swords you get from bosses are always completely superior, making it useless. You have two attack buttons. Normal and special. The game is a hack and slash and it gets old fast. It also suffers from lag that occurs when too much is going on. There's no change in the formula even in boss battles, its always dodge and attack. You can cook and use quick items but nothing is deeply developed and is just for health.
The game lacks polish and leaves your backtracking to get to your next destination. You are left to do the same thing again for every chapter. There are no twists or turns and one campaign is enough to realize that you've already done everything. This game is for those of you who love the art and need to button mash. You won't get too deep into this tale.