Is that a demon blade in your pocket?
posted by JCDenton (FREEDOM, NH) Nov 8, 2009
Member since Mar 2006
3
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gamers (75%) found this review helpful
Muramasa: The Demon Blade is a great excuse to slash ninjas with giant swords. It's fun and addictive with lots of content, but problems hold it back from greatness.
Muramasa includes two stories as you play both Kisuke and Momohime who have various issues revolving around swords and demons. You'll collect blades, forge new ones and level up each character in unique storylines with their own bosses. There are also monster lairs to explore and several rewards, like alternative endings and more powerful weapons, for playing through each story a second and third time. It's quite a lot of content, giving you over 20 hours of play in a side-scrolling action title.
I'm actually glad to see 2D side-scrollers making a comeback and Muramasa makes the most out of the format. The art style looks like a silk painting, the battles have style and the action is fast.
However, problems abound. Combat controls revolve around the A button and the analog stick, which makes pulling off maneuvers tricky as the analog also controls your movement and jumping. Aerial combat is even more cumbersome, making it overly difficult to accurately attack flying enemies. The game relies heavily on random battles which are frequent and repetitive. Your blades will break often, leaving you vulnerable and struggling to switch to another. Unfortunately, switching weapons and pulling off special moves is not instantly responsive. There is far too much backtracking in the game, mostly because there are no warps until the first time you finish the game.
Through all these notable flaws, the game remains easy to pick up and play, entertaining in it's execution and deep enough to hold your interest. It's the kind of throwback title that reminds you why the side-scroller should never go extinct.
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