posted by rsteadman (WEST COLUMBIA, SC) Aug 7, 2011
Member since Aug 2011
gamers (100%) found this review helpful
Muramasa is a strange beast. On one hand, it is a modern take on a side-scrolling action game that would fit perfectly in the SNES library along titles like Hagane and Actraiser, or NES stalwarts Legend of Kage and even River City Ransom with it's RPG elements -- just with the most amazing 2D art and animation ever. On the other, when not in frentic combat -- think modern Ninja Gaiden on a 2D plane -- the game is deliberately paced; almost meditative. You may backtrack through a level and do nothing but hold 'right' for a couple of minutes, but you can soak up and admire all the incredible art and imagination put into the characters and breath-taking environments. You can restore your health by eating at restaurants or making you own food, but rather than be a few quick menu clicks, you're forced spend time with these gorgeous hand-drawn animations that -- like a tea ceremony -- make you take the time to appreciate them.
It's not for everyone, but that's no mark against a sublime take on a genre that's fallen out of fashion. This is easily one of my favorite games of this generation and certainly a top 10 on the Wii.
this was the 1st time since my initial curiosity (w/ 4 games i own) that i was glad to have a wii. i was upset about no english dialog upon first hearing it would be absent. now after playing for 24 hrs of in-game time & completing the game with both characters, this game is a masterpiece just the way it is (original language & all). i dont play imports & i thought it would only be for that crowd. it still could be, but its certainly a great game all around & i recommend it to anyone that likes action games.
With more and more movies coming out in 3D, as well as the platforming games coming out in 3D, there's a thought that 2D sidescrolling games are going out of buisness.
But Muramasa: The Demon Blade is an example on why that thinking is wrong. You get to play as one of two characters, each with their own mission mode covering eight acts.
To get through an act, you follow the arrow on screen to the destination and boss battle. But the trip can be a long one, and there's a vast number of random encounters- far too many for my tastes.
And you might have to stock up on healing items or cook up something to keep your life bar up which makes the trip even longer.
Which brings us to the combat system - a button masher if I've ever seen one. For most battles all you have to do is go up to the bad guys, mash the A button and fiddle with the thumbstick to keep your character in the right spot. The bad guys die, and you get experience to increase you HP and strength.
When you beat a boss, you get a special sword to unlock other areas on the map and go on to the next act.
Along the way, you can craft more swords - up to 108 are in the game. But the swords are almost all the same. You hack with them and you can use their special attack. This can get very repetiive very quickly.
The stories in the game don't hold my interst; one is about a guy with amnesia (that's not original) and a spiritual guy who posseses a girl so he can fight his way into the afterlife. There's no connectiion betwen the gameplay and the story - it's that disposable.
The other big problem I had with the game was the jumping. Tapping up on the thumbstick is troublesome; I'd rather have a button push for the jumps, thank you.
But this game is great to look at; it has a unique art style, and those looking for a simple action game need look no further.
So I say give Muramasa a try, you might actually like it. RENT IT.