Cutting through one bad guy after another
posted by JMichaud (BETHESDA, MD) Sep 12, 2009
Member since Jan 2008
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With more and more movies coming out in 3D, as well as the platforming games coming out in 3D, there's a thought that 2D sidescrolling games are going out of buisness.
But Muramasa: The Demon Blade is an example on why that thinking is wrong. You get to play as one of two characters, each with their own mission mode covering eight acts.
To get through an act, you follow the arrow on screen to the destination and boss battle. But the trip can be a long one, and there's a vast number of random encounters- far too many for my tastes.
And you might have to stock up on healing items or cook up something to keep your life bar up which makes the trip even longer.
Which brings us to the combat system - a button masher if I've ever seen one. For most battles all you have to do is go up to the bad guys, mash the A button and fiddle with the thumbstick to keep your character in the right spot. The bad guys die, and you get experience to increase you HP and strength.
When you beat a boss, you get a special sword to unlock other areas on the map and go on to the next act.
Along the way, you can craft more swords - up to 108 are in the game. But the swords are almost all the same. You hack with them and you can use their special attack. This can get very repetiive very quickly.
The stories in the game don't hold my interst; one is about a guy with amnesia (that's not original) and a spiritual guy who posseses a girl so he can fight his way into the afterlife. There's no connectiion betwen the gameplay and the story - it's that disposable.
The other big problem I had with the game was the jumping. Tapping up on the thumbstick is troublesome; I'd rather have a button push for the jumps, thank you.
But this game is great to look at; it has a unique art style, and those looking for a simple action game need look no further.
So I say give Muramasa a try, you might actually like it. RENT IT.
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