Rent Muramasa: The Demon Blade for Wii
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Muramasa: The Demon Blade

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GF Rating
7.6

1566 ratings

Critic & User Reviews

GF Rating
9

Excellent

Samurai's and Ninja's on the Wii done right

posted by DaKhDude (NORTH LAS VEGAS, NV) Dec 21, 2009

Member since Feb 2007

Muramasa: The Demon Blade is a sidescroller, Action/RPG that knows how to add flare and style to a seemingly rehashed idea of Samurai's and Ninja's. Made in the same art style as Vanillaware's past work, Odin Sphere, there is no shortness of beauty in the presentation, soundtrack, and straight out kick butt action the game wields. And giving you the choice of two different characters with two different story arcs, Muramasa has a lot to offer the Wii hardcore player.

Since it's an Action/RPG you'll be hacking and slashing with style to gain experience, soul, and spirit points. Your XP will be for growing levels and raising your stats, but your Spirits and Souls will be used for a different purpose. In your Forge option in your start screen you'll see a very large grid in which you can use your hard earned souls and spirits to purchase stronger swords. If you've played Final Fantasy X it's a bit reminiscent of the sphere grid, so a wrong turn here may mean you'll spend a bit more time grinding to be able to go back and get a sword you may have wanted earlier.

Now because of this ginormous grid and the countless amount of swords within your reach, there is a ton of replayability in the game, since you're going to want to unlock each and every sword. Why do I say that? Well, each character is given 3 separate and different endings to their side of the story. Without spoiling anything for you, you're going to want every sword in the game to get those endings.

Oh, and I have to mention that there are two controller schemes for you to choose from: the Wiimote and Nunchuk (no motion required) or the Gamecube controller. Both are easy to use and similar, but I went for the Gamecube. I don't know why, but prolonged usage of the Nunchuck make my fingers cramp up a bit.

As with the PS3, the Wii is lacking quality titles this year, so Muramasa is a great game to play - with its sheer beauty, fast paced action, and hours upon hours of replayability. Don't pass this one up.

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GF Rating
9

Excellent

Muramasa: The Demon Blade of awesome-ness!

posted by acra123 (MINNEAPOLIS, MN) Nov 30, 2009

Member since Jun 2007

if i had too describe this game i one word.... AMAZING! you may be asking your self whats really good about this game? is it the art work? the easy controls? maybe the story? well the awnser my friends is, all of the above! the visuals look amazing! the story is broken up into 2 diffrent charactors, the ninja princess Momohime and amnesia-stricken warrior Kisuke. they both have pretty good storys and this will give you a resone to come back too this game, if not for the art or gameplay. there are hundreds of swords too chose from and many enimies too fight. but the real challenges are the bosses! there big, there tuff and most of all they are very detailed! for a 2d side scroller this is one of the best games on the wii! i give it a 9/10.

good
. artwork
. story

bad
.cost
.contols sometimes confusing

over all

BUY!!!

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GF Rating
6

Above Average

Very unique, but not everything I was expecting

posted by nmquinn (ELYRIA, OH) Nov 6, 2009

Member since Oct 2009

I did enjoy this game but there just didn't seem like there was enough there. Let me elaborate. The stylized backgrounds and enemies work beautifully together to make this one of the most colorful and wonderous looking games on the wii. The story comes in two parts as two different playable characters and is rather lengthy for an action game like this. Muramasa does deliver an easy to learn combat system and does have RPG elements that let you level up and build upon a tree of swords, but these elements are both flawed in my opinion. First of all the combat system is far too easy and feels more like button mashing. Plus the special move that you get with every sword is very weak and surprisingly not very visually stimulating. Most of the time I found that mashing the A button and changing directions is all I needed to beat every single opponent. For an action RPG I would think the action would be more complicated. Second the RPG elements are weak. Strength and Vitality are the only two attributes you can level up and the only thing that these attributes effect is what sword you can use. Swords very in attack points and one extra element that usually just increases your strength or vitality. So you level up just to be stronger attacking and have more life. I know its an RPG lite but this is a little too lite. Bottom line is that this will only appeal to some. I consider myself a hardcore gamer and I felt that there just wasn't enough substance here to keep me playing.

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