Critic & User Reviews
posted by iamgrumpy (ELKRIDGE, MD) Feb 17, 2010
Member since Feb 2010
posted by CrdvJavier (TULSA, OK) Aug 18, 2010
Member since Jul 2010
The game has one of the most visually pleasing styles around. It presents overlapping layers of the environment that go seamlessly together. Everything is a wonder to look at, but as you go on throughout the game, you feel like you just hit rewind.
They decided to keep the original Japanese voices which do hold their part. The music is good and fast but none of it will leave you with it stuck in your head.
You can forge swords anytime outside battle at the cost of spirit and souls. However, the swords you get from bosses are always completely superior, making it useless. You have two attack buttons. Normal and special. The game is a hack and slash and it gets old fast. It also suffers from lag that occurs when too much is going on. There's no change in the formula even in boss battles, its always dodge and attack. You can cook and use quick items but nothing is deeply developed and is just for health.
The game lacks polish and leaves your backtracking to get to your next destination. You are left to do the same thing again for every chapter. There are no twists or turns and one campaign is enough to realize that you've already done everything. This game is for those of you who love the art and need to button mash. You won't get too deep into this tale.
posted by rhythmguitarhv (SPRING BRANCH, TX) Mar 3, 2013
Member since Nov 2011
Super Japanese-y Beat 'Em Up Title
posted by SirKoenig (HOBOKEN, NJ) Jul 2, 2012
Member since Apr 2011
1 out of 1 gamers (100%) found this review helpful
This said, the story is where makes this game falls short - HARD. While the 2 character's stories are linked, it's super flakey and unless you know the real Japanese story behind this (apparently based on Japanese mythology?), you'll probably be as confused as I was. It wasn't until the end of the game that I finally figured out what they were going for.
Final word - Rent it if you want some mindless hack and action 2D action with pretty graphics. Avoid it if you're looking for anything else.
Running and slashing pretty much
posted by ChillGamer (ATLANTA, GA) Oct 25, 2010
Member since Oct 2010
BUT the game got really tiring because of the fact that the distance between the actual boss stages were so far away. I got pretty tired of the music and there was a big lack of any story. It was not very humorous and pretty cookie cutter.
They had two characters to beat and a lot of weapons to get. I spent 7 somthing hours on each character. I think 6 of those hours were taken just running from one spot to the other. The only thing that kept me going was that the bosses were nice to look at.
Over before I knew it!
posted by RoyalA (MCDONOUGH, GA) May 18, 2010
Member since May 2010
The game is beautiful like everyone says but there is something missing. It didn't really seem that hard. He is no game guru and the default difficulty gave him little trouble. He died less in the whole game than someone dies in one level of Tomb Raider.
Very unique, but not everything I was expecting
posted by nmquinn (ELYRIA, OH) Nov 6, 2009
Member since Oct 2009
Beautiful but Extremelly Shallow and Uninteresting
posted by Bugbear (MILLINGTON, MI) Oct 28, 2009
Member since Oct 2009
2 out of 4 gamers (50%) found this review helpful
...Maybe that's not how the saying goes, but it's close enough.
The game starts by throwing you into a drawn out, very boring tutorial. This made me sigh from the first minute into the game. The controls are simple, and could be eased into the player over the course of an interactive tutorial like most good games do. Instead there's a 5-10 minute tutorial with lots of reading and nothing interesting. A Terrible way to start a game.
As mentioned, the controls are simple... too simple. The most "skill" this game takes is guarding a lot and knowing when to spam the attack button. I personally found "Super Smash Bros. Brawl" (SSBB) to take a significantly larger skill set than this game; those who have played SSBB know that isn't saying much. Each sword you equip has a "unique" spell. Unfortunately the uniqueness is only name deep, since all the spells basically do the same thing: A fancy sword dance or some randomly flashy destructive magical spell. There's not much decision required in using them, since they're all just damage skills with no repercussions or situational bonuses for using the "correct" ones.
Even though this is a piece of art to go down in video game history, it was often distracting to look at. I found my attention constantly focused more towards the overly detailed background art than on my character and the action. I especially found the 5 to 10 layer parallax backgrounds to be overkill, since there was more movement going on with the background layers when i stepped forward than was ever going on with my character. The often overly detailed and flamboyantly colored enemies did not help as well.
There's a lot more negative things I could say about the game, and not much positive other than lots o' pretty pictures. I'm out of space to write more though.
Great to Look At
posted by Screath (OCALA, FL) Sep 8, 2009
Member since May 2004
4 out of 20 gamers (20%) found this review helpful
posted by TBlake (FRANKLIN, PA) Feb 3, 2011
Member since Jan 2011
A fresh hack and slash
posted by JustBarr (JONESBORO, AR) Aug 4, 2010
Member since Aug 2010
Going right into the meat of the game: the gameplay. Different attacks can be performed by holding the control stick in different positions. There's a nice little tutorial at the start which you can ignore because the combat is so fast you won't have a chance to think about planning attacks. Along with your basic attacks you get special attacks that are different for each blade you own. You can equip three blades at once and switch them on the fly.
The combat is fun, and it better be because you'll be doing a lot of it. Which comes to my main gripe of the game: it gets really repetitive really quickly.
Sure the first time six ninjas show up and you tear them to pieces in a few seconds you feel like an awesome samurai. But after doing this 50 times it gets a little bit trite. On the other hand, the game makes every effort to keep things fresh with a wide array of enemies. The bosses especially are epic and strong. Still, it feels like if the game had added more varied weapons and more gameplay modes the game would have really shown.
Above average: 7 out of 10.
posted by Dagobert (SHAWSVILLE, VA) Jul 27, 2010
Member since Jul 2010
-Well-paced, keeps you interested
-That same satisfying combat can get repetitive after a while, since enemies are not all that diverse
-No ability to warp until after you've beaten the game. Travel can be tedious in the meantime.
-Stupid control scheme: "Up" on the thumbstick should never be mapped as "jump". I don't know why developers keep insisting on this control scheme, as it wrecks any precision platforming. Also, controls cannot be customized. Boo.
Some notes: The game is basically divided into two distinct halves; where you play one as a female and the other as a male. They advance separately, and you cna switch between the two at any point, and for the most part their adventures are mutually exclusive. It took me 20 hours to beat one half of the game, I anticipate it will take another 20 to beat the other half.
It's a satisfying button-masher, with some depth to the controls as well. Combos and advanced attacks are combinations of "A" and directions on the thumbstick, with special attacks coming from pressing "B" just once.
Fair warning, once again: "Jump" is performed by pressing "Up", which is inexcusable in any game.
All in all a decent game, still debating whether to "keep" this one.
Good looking Game, too much backtracking
posted by Parrapa (GLADEWATER, TX) Jul 12, 2010
Member since Nov 2004
Is that a demon blade in your pocket?
posted by JCDenton (FREEDOM, NH) Nov 8, 2009
Member since Mar 2006
3 out of 4 gamers (75%) found this review helpful
Muramasa includes two stories as you play both Kisuke and Momohime who have various issues revolving around swords and demons. You'll collect blades, forge new ones and level up each character in unique storylines with their own bosses. There are also monster lairs to explore and several rewards, like alternative endings and more powerful weapons, for playing through each story a second and third time. It's quite a lot of content, giving you over 20 hours of play in a side-scrolling action title.
I'm actually glad to see 2D side-scrollers making a comeback and Muramasa makes the most out of the format. The art style looks like a silk painting, the battles have style and the action is fast.
However, problems abound. Combat controls revolve around the A button and the analog stick, which makes pulling off maneuvers tricky as the analog also controls your movement and jumping. Aerial combat is even more cumbersome, making it overly difficult to accurately attack flying enemies. The game relies heavily on random battles which are frequent and repetitive. Your blades will break often, leaving you vulnerable and struggling to switch to another. Unfortunately, switching weapons and pulling off special moves is not instantly responsive. There is far too much backtracking in the game, mostly because there are no warps until the first time you finish the game.
Through all these notable flaws, the game remains easy to pick up and play, entertaining in it's execution and deep enough to hold your interest. It's the kind of throwback title that reminds you why the side-scroller should never go extinct.
posted by oblonglego (RICHLAND, WA) Oct 8, 2009
Member since May 2007
Cutting through one bad guy after another
posted by JMichaud (BETHESDA, MD) Sep 12, 2009
Member since Jan 2008
6 out of 8 gamers (75%) found this review helpful
But Muramasa: The Demon Blade is an example on why that thinking is wrong. You get to play as one of two characters, each with their own mission mode covering eight acts.
To get through an act, you follow the arrow on screen to the destination and boss battle. But the trip can be a long one, and there's a vast number of random encounters- far too many for my tastes.
And you might have to stock up on healing items or cook up something to keep your life bar up which makes the trip even longer.
Which brings us to the combat system - a button masher if I've ever seen one. For most battles all you have to do is go up to the bad guys, mash the A button and fiddle with the thumbstick to keep your character in the right spot. The bad guys die, and you get experience to increase you HP and strength.
When you beat a boss, you get a special sword to unlock other areas on the map and go on to the next act.
Along the way, you can craft more swords - up to 108 are in the game. But the swords are almost all the same. You hack with them and you can use their special attack. This can get very repetiive very quickly.
The stories in the game don't hold my interst; one is about a guy with amnesia (that's not original) and a spiritual guy who posseses a girl so he can fight his way into the afterlife. There's no connectiion betwen the gameplay and the story - it's that disposable.
The other big problem I had with the game was the jumping. Tapping up on the thumbstick is troublesome; I'd rather have a button push for the jumps, thank you.
But this game is great to look at; it has a unique art style, and those looking for a simple action game need look no further.
So I say give Muramasa a try, you might actually like it. RENT IT.
posted by AngelFireX (LOGAN, UT) Mar 5, 2010
Member since Feb 2010
posted by RamCow (HONOLULU, HI) Jan 13, 2010
Member since Aug 2007
Notable pros of the game:
1.) Beautiful character, boss, and scenery designs.
2.) Addictive gameplay
3.) Each character has their own set of swords which have different special skills. Each character also has bosses unique to their storyline so the gameplay is not identical for each character.
I only have 3 complaints about the game:
1.) The travel time between areas can get tedius sometimes but this is somewhat similar to an RPG where you get experience points and level as you travel. Not my preference though.
2.) The stories are fairly weak and uninteresting for both characters.
3.) After you beat the game you're encouraged to unlock the 2 addition endings for each character (for a total of 4 additional endings). There is absolutely no additional story line added to the game but they give you different ending scenes. All of the ending scenes are pretty uninteresting and not anything someone couldn't predict so you feel cheated having spent the additional time. I probably would have been happier just stopping at beating the game once.
The cons are minor however and aren't enough to ruin the game. Definitely worth picking up.
posted by Creaks (RIALTO, CA) Dec 31, 2009
Member since May 2008
It was a bit like playing a text adventure cave exploration game. You go from screen (cave) to screen (cave) fighting and/or finding things.
My only complaint was the story was a bit confusing or maybe I didn't pay a lot of attention at the beginning to the story.
Overall a good game.
posted by Sayzel (WILMINGTON, NC) Nov 9, 2009
Member since Nov 2009
11 out of 11 gamers (100%) found this review helpful
Feh... Typical Japanese folklore. Nothing really new.
The visuals for Muramasa are outstanding. Incredibly detailed and vivid hand drawn environments for a 2-D side scroller and attacks and action scenes are also pretty well illustrated.
Meh... Depends on your taste really. Nothing wrong with the music or the sound in this game, but there wasn't anything that stayed in my head. If you like Japanese voice acting, I think this game was well done in that aspect.
Control: 10 (Gamecube Controller) Didn't use the Wii Remote
I didn't find anything wrong with it. Both characters control relativly the same and there were no problems.
Okay, here's the bread and butter. Muramasa is a tried and true solid action/hack and slash game. There are plenty of enemies to fight when they are on screen, so you won't get bored mowing them down... in the first couple of hours or so. Then it starts to get repetitive. Boss Battles also turn out to get this way and just scream dodge and attack, though that's the general idea with this kind of game.
There isn't much variety between the new blades that you get as the game progresses either. There are normal Blades that are a bit weaker, but attack faster, and then there are Long Blades that are slower, but stronger. Each blade has it's own unique special attack called "Secret Arts", but some of them aren't really that useful and later blades that you get are usually rehashes of ones that you already have, but you'll need them anyway because they're stronger and you have to be able to keep up with progressively stronger enemies.
All and all, Muramasa is a pretty good action title, but it might not be for everyone. The action is solid, but it can get a little old quick.
posted by videogamer311 (NEWPORT, OR) Oct 20, 2011
Member since Oct 2011
7 out of 10
posted by Exgallion (PAYSON, UT) Sep 8, 2010
Member since Sep 2010
A Negative. Once you beat all 6 endings there is nothing left for you to do other then travel through Japan slaying Yokai (Monsters), the occasional Ninja or Samurai, and take on bosses you've already beaten. Which is fun, but it can get tiring.
A Positive. The story, both Keisuke's and Momohime's, were amazing, deep and moving yet still not too mushy, and you could understand it through out the game. Sometimes a story can be so confusing you don't really understand it until it's too late to enjoy it. But this one was'nt.
A Negative. No scene replay. You can't go back and revisit your favorite scenes whenever you want. You either have to save before and never progress, or start all over. Which would be no problem if your favorite scene was the begining.
A Positive. The graphics are beutiful, perfect for this type and style of game.
A Neutral. The mini dungeons that you unlock through out the story are nice and fun, but only the hardest ones really get you anything good or decent.
Overall, it's a good game. Definitly one you should at least rent, but only buy it if you really love it. Myself, I am hoping for a sequel.
At the very least, you ought to rent it. 44/50: B+
posted by iplay2day (Saint Paul, MN) Mar 6, 2010
Member since Mar 2010
Weakness(es): the repetitive cooking/eating sequences, and repetitive gameplay (unless you really enjoy the game).
Acquired taste(s): Need to like Japanese-style games (art, music, voices, story, morals, etc.), 2D sidescrollers, and hack in slash games to really enjoy this title.
Replayability: Additional story content, new swords to use, hardest difficulty, hidden secrets for exploration.
Mature Content: Swearing in a foreign language, violence, a few suggest scenes (steaming pool sequences), nothing any teenager can't handle. In other words, the ESRB got the rating right.
There are very few Wii games out their for the traditional gamer (post Wii-Sports fans), so if you consider yourself one, this may be a game for you; unless you're a FPS (1st person shooter) fan. In other words, no swinging of the nunchuck or wiimote is required, and you can even use your old gamecube remote to play; or your neighbor's.
Also, when I mention the Japanese-style game taste is needed, I do not label it as a bad thing; the acquired taste of Japanese-Style games just isn't in everyone-yet; BWAHAHAHAHAHAHA... just kidding.
But seriously, if you don't like Ninja Gaiden, the orginal Super Mario (for whatever reason), or any other sidescrolling/hack-n'-slash adventure game I haven't mentioned, you may find this game to get old after the first two or three bosses for either story.
posted by XDPsycho (PUYALLUP, WA) Dec 28, 2009
Member since Oct 2009
+ Storyline(s) on both characters is done very well.
= It is however odd how I found the boy ninja's story to be noticeably harder. It''s not really a bad thing, it's just kinda weird.
+ The game plays as a Hack and slash RPG and is done beautifuly!
- The game almost feels too simple and to me feels like it should cost $30 & feels like it should be available on the Xbox Live Market Place.
Overall the game is fun and awesome, but personally I would wait for a good sale price.
Do Not Pass This Game!
Samurai's and Ninja's on the Wii done right
posted by DaKhDude (NORTH LAS VEGAS, NV) Dec 21, 2009
Member since Feb 2007
Since it's an Action/RPG you'll be hacking and slashing with style to gain experience, soul, and spirit points. Your XP will be for growing levels and raising your stats, but your Spirits and Souls will be used for a different purpose. In your Forge option in your start screen you'll see a very large grid in which you can use your hard earned souls and spirits to purchase stronger swords. If you've played Final Fantasy X it's a bit reminiscent of the sphere grid, so a wrong turn here may mean you'll spend a bit more time grinding to be able to go back and get a sword you may have wanted earlier.
Now because of this ginormous grid and the countless amount of swords within your reach, there is a ton of replayability in the game, since you're going to want to unlock each and every sword. Why do I say that? Well, each character is given 3 separate and different endings to their side of the story. Without spoiling anything for you, you're going to want every sword in the game to get those endings.
Oh, and I have to mention that there are two controller schemes for you to choose from: the Wiimote and Nunchuk (no motion required) or the Gamecube controller. Both are easy to use and similar, but I went for the Gamecube. I don't know why, but prolonged usage of the Nunchuck make my fingers cramp up a bit.
As with the PS3, the Wii is lacking quality titles this year, so Muramasa is a great game to play - with its sheer beauty, fast paced action, and hours upon hours of replayability. Don't pass this one up.