I rented this game for myself. Of course since I work my step-son got to play it first. He beat it in two days. It might have been a day and a half. To the game's defense he did only play the female side of the story. But apparently the monotony of the random fights on every other board and the similarity of the story lines between the two characters didn't want to make him play the other side. After watching him play for a little while and beating the girl's side, I didn't want to play either.
The game is beautiful like everyone says but there is something missing. It didn't really seem that hard. He is no game guru and the default difficulty gave him little trouble. He died less in the whole game than someone dies in one level of Tomb Raider.
I did enjoy this game but there just didn't seem like there was enough there. Let me elaborate. The stylized backgrounds and enemies work beautifully together to make this one of the most colorful and wonderous looking games on the wii. The story comes in two parts as two different playable characters and is rather lengthy for an action game like this. Muramasa does deliver an easy to learn combat system and does have RPG elements that let you level up and build upon a tree of swords, but these elements are both flawed in my opinion. First of all the combat system is far too easy and feels more like button mashing. Plus the special move that you get with every sword is very weak and surprisingly not very visually stimulating. Most of the time I found that mashing the A button and changing directions is all I needed to beat every single opponent. For an action RPG I would think the action would be more complicated. Second the RPG elements are weak. Strength and Vitality are the only two attributes you can level up and the only thing that these attributes effect is what sword you can use. Swords very in attack points and one extra element that usually just increases your strength or vitality. So you level up just to be stronger attacking and have more life. I know its an RPG lite but this is a little too lite. Bottom line is that this will only appeal to some. I consider myself a hardcore gamer and I felt that there just wasn't enough substance here to keep me playing.
Beautiful but Extremelly Shallow and Uninteresting
posted by Bugbear (MILLINGTON, MI) Oct 28, 2009
Member since Oct 2009
gamers (50%) found this review helpful
This is one of the best pieces of 2D art ever created, but following the old cliche that the Japanese tend to often follow, "You can't have a pretty cake and have fun eating it too."
...Maybe that's not how the saying goes, but it's close enough.
The game starts by throwing you into a drawn out, very boring tutorial. This made me sigh from the first minute into the game. The controls are simple, and could be eased into the player over the course of an interactive tutorial like most good games do. Instead there's a 5-10 minute tutorial with lots of reading and nothing interesting. A Terrible way to start a game.
As mentioned, the controls are simple... too simple. The most "skill" this game takes is guarding a lot and knowing when to spam the attack button. I personally found "Super Smash Bros. Brawl" (SSBB) to take a significantly larger skill set than this game; those who have played SSBB know that isn't saying much. Each sword you equip has a "unique" spell. Unfortunately the uniqueness is only name deep, since all the spells basically do the same thing: A fancy sword dance or some randomly flashy destructive magical spell. There's not much decision required in using them, since they're all just damage skills with no repercussions or situational bonuses for using the "correct" ones.
Even though this is a piece of art to go down in video game history, it was often distracting to look at. I found my attention constantly focused more towards the overly detailed background art than on my character and the action. I especially found the 5 to 10 layer parallax backgrounds to be overkill, since there was more movement going on with the background layers when i stepped forward than was ever going on with my character. The often overly detailed and flamboyantly colored enemies did not help as well.
There's a lot more negative things I could say about the game, and not much positive other than lots o' pretty pictures. I'm out of space to write more though.