Critic & User Reviews
The end is near in Mortal Kombat Land. Repent!
posted by MIGGOzero (AUSTIN, TX) Oct 18, 2006
Member since Feb 2005
12 out of 13 gamers (92%) found this review helpful
Very similar to MK:Deception. This time around you have one fighting style and one weapon style and the character's are a bit more balanced as well. Level Death Traps are still prominent and Midway has included a new air battle system that adds an extra "Ooo" factor. Overall, MK isn't as deep as several other fighters out there, but that doesn't hurt the game at all. Anyone can pick this game up and create some impressive combos with the classic characters.
CREATE A FATALITY
Major disappointment. Gone are the character specific fatalities that we've all come to love. It has been replaced with a system that lets you create your own unique fatality through button mashing. It's a neat idea for any other game, but for Mortal Kombat it's a step back.
CREATE A FIGHTER
Great idea that's actually executed well. It is limited, but CAF is fun to play with. Plus there are tons of items that can be used to create Street Fighter characters, superheroes, cartoon stars, or a doppleganger of yourself. Bad thing is that you can only save one fighter per profile. Bad form, Midway.
Very linear and can be completed in a day. Nowhere near as deep or challenging as Deception's. That could also be taken a good thing too. Use this mode to unlock a majority of items in the Krypt (which is also considerably smaller)
Ha, ha. I love puns. I don't like bad Mario Kart clones though. You will play this once and never look at it again.
The final game is very rushed (no bios/no real endings) and doesn't really come off a complete game, but it's worth a try. MK-Deception is a better game in the end, but then again that one doesn't have Stryker in a X-men uniform now does it?
R.I.P. Puzzle Kombat
posted by texasboss (PLANO, TX) Feb 12, 2007
Member since Feb 2007
3 out of 5 gamers (60%) found this review helpful
posted by Stanky (SAN JOSE, CA) Nov 18, 2006
Member since Jan 2005
2 out of 5 gamers (40%) found this review helpful
This is how MK says goodbye?!
posted by Clipped (ONTARIO, CA) Nov 28, 2006
Member since Dec 2005
6 out of 19 gamers (32%) found this review helpful
A lot of characters to play, but same game play
posted by luis1090 (SAN MATEO, CA) Dec 13, 2006
Member since Oct 2006
1 out of 3 gamers (33%) found this review helpful
posted by ETowner (EVANSTON, IL) Oct 15, 2006
Member since Jul 2006
3 out of 10 gamers (30%) found this review helpful
I love this and I'm a Street Fighter fan
posted by izryell (CHICAGO, IL) Oct 18, 2006
Member since Jan 2006
1 out of 5 gamers (20%) found this review helpful
The create a fighter mode is addictive, I mean you want to play the game just to get more parts for your fighter. The Konquest mode is enjoyable, heck it is better than Tobal no.1 quest on any day. The only thing missing is the head peaking out of the side saying, "TOASTIES". Everybody to my knowledge is in the game, plus new guys.
My only problems is where are the old fatalities, can I make more than one custom karacter, and this konquest mode could have a little less linear.
posted by deadbeam09 (HACKETTSTOWN, NJ) Oct 13, 2006
Member since May 2006
2 out of 19 gamers (11%) found this review helpful
posted by spandexhero (SANTA BARBARA, CA) May 27, 2011
Member since May 2011
Mortal Kombat: Armageddon (XBOX)
posted by Borderland (HOUSTON, TX) Dec 6, 2008
Member since Dec 2008
posted by elom4321 (BARRINGTON, RI) Oct 9, 2008
Member since May 2008
I would buy it.
posted by Piranha (TURLOCK, CA) Jul 20, 2008
Member since May 2008
Anyway's over all it's a great and fun game!
Addicting, Fun, Blood... Who can ask for more
posted by kdd5007 (STATE COLLEGE, PA) Dec 12, 2007
Member since Jun 2007
BTW it seems this is a better renting game than buying game, after you beat twice you don't ever feel like playing anymore.
good and bad parts of Mortal Kombat Armegeddon
posted by Reviewer1 (Frankfort, IL) Oct 23, 2007
Member since Sep 2007
Mortal Kombat Armageddon
posted by elmarko (SAINT PAUL, MN) Oct 1, 2007
Member since Jul 2007
End of an Era?
posted by adlegion (MINNEAPOLIS, MN) Sep 29, 2007
Member since Jun 2007
Not painful to play for once
posted by DharmaBum (LAGUNA HILLS, CA) Aug 3, 2007
Member since Dec 2006
I played through the Konquest mode, which was a blast, and even enjoyed creating Lara Croft in the Kreate-A-Fighter feature. The endings in the tournament portion of the game doesn't really give the finality I thought we'd get from what was being advertised as "The Last Mortal Kombat game of this generation." But you don't play MK for the story, you play it for the fatalities - and trust me, if you're a noob to the franchise like I was, this one will actually be fun for you.
worst mortal kombat ever
posted by jackthemac (Rohnert Park, CA) May 26, 2007
Member since Oct 2004
as soon as i put it in my xbox the opening scene blew me away and i was ready to play. i started by picking my favorite character, sub zero and selected just normal kombat, where you battle until you reach the boss. i am not the best at these games but i am not terrible either. i beat the first two people with minimal difficulties but i was troubled by the combo system, or in this case, lack there of. it seemed as no matter which button combo i tried i couldnt seem to link together any attacks that would be efficent.
by the third person i was having sufficent trouble even hitting them. it was frusterating and i ended up just turning off the console out of mere boredom that i couldnt progress any farther.
i would have expect such a great game with the name of mortal kombat to be one of the best fighting games considering they were one of the first. i really enjoyed playing the old school MK 1 2 and 3 but now i cant help but be dissapointed
the konquest mode was the only saving grace. i had fun doing that because it was different fighting system and a differnt feel, but still it wasnt that captivating.
overall i think midway could have done better especially since mortal kombat is a fighting game.
a positive though is the massive amount of playable characters. i enjoyed seeing characters such as kabal, stryker, sheeva, and others. sadly this doesnt save the game
well thats my reveiw, time go to play pokemon.
Why you should not play this game
posted by WarHog (CHARLOTTE, NC) Apr 11, 2007
Member since Jan 2007
Wow mortal combat hasnt lost its touch
posted by dmdg5000 (MARIANNA, FL) Feb 22, 2007
Member since Dec 2004
Really Good, Could Have Been Better
posted by Jeremy (RALEIGH, NC) Feb 3, 2007
Member since Jun 2006
Finish Him!! Armageddon finally arrives on the 360
posted by Action (RONCEVERTE, WV) Jan 9, 2007
Member since May 2006
Armageddon is the final send-off of the MK franchise on the last gen machines, but due to fan demand, and countless internet petitions, it made it to the 360 B/C list two months
after it's initial release.
The meat of every MK game has been the fighting, and here this one doesn't disappoint.
In MK 1 you had 7 characters to choose from, now you have a staggering 62, every character from every game is now playable.
The characters have two fighting styles basic and weapon.
Stage specific Fatalities are back, and they have some great ones, acid, spikes, fan blades, lava, Temple of Doom rock crushers, etc.
My favorite is Kahn's Arena, which has a variety of death traps.
The 360's controller works great with this game, and I use the D-pad with fighters.
For the first time you create the Fatalities.
From a single blow fatality to a gruesome 10 hit combo fatality, your opponents death is up to you.
Rip off an arm or two, yank out a heart, a brain, a rib cage, break a neck, decapitate, cleave in half, the fun can last for hours.
This exploration/adventure game is back, but this time it's a lot less boring, and repetitive.
If you've ever played Shaolin Monks, it's a lot like that.
This mode explains the Armageddon plot(?) and where you find unlockable items.
This is where you get most of your coins, for use in the Krypt, which this time around (thank you Midway) lets you know what you're getting before you buy.
This is Mario Cart with MK characters & death traps.
Different and entertaining, I played for a couple hours straight with my friends one night.
Kreate a Character
I've always loved creating my own brawlers in games, and this game takes it to a new level.
I wish there was more....
posted by KCWonder (COLUMBIA, SC) Jan 6, 2007
Member since Oct 2005
Earning money was sometimes frustrating for me, on account that you have to play through the game a few times (or do Konquest mode) before you could unlock anything significant. Also, you have to have your profile loaded in order to earn money, and you only get to create one fighter per profile. Another bad thing is the fact that the storyline is so confusing. If you finish Konquest mode, you are left thinking... "What the heck just happened" while the credits are rolling. Why can't the MK series ever put a story together that doesn't have you scratching you head afterward?
Overall, I gave this game a 7 because although the game play is solid, it just leaves too many unanswered questions.
ANOTHER MK Game...
posted by sorethumbs (SONORA, CA) Dec 10, 2006
Member since Nov 2006
posted by pretyricky (HINESVILLE, GA) Dec 3, 2006
Member since Nov 2006