Morrowind: Shame of the Year Edition
posted by 00ian00 (HAZEL GREEN, AL) Dec 29, 2006
Member since Dec 2006
3
out of
23
gamers (13%) found this review helpful
This must be another case of the people who made the game gave it such top-notch reviews. This game should come with a warning label! I spent about ten hours wandering (slowly) around two towns completing quests like “Picking up Mushrooms,” and “Picking up a Puzzle Box.” Not that I didn’t get some good loot while I was there, but there were places nearby I couldn’t wander because I wasn’t able to defeat the foes that awaited me. Typically, I would never review a game without beating it every way from Sunday first, but I do have a life, and after all this I check my stats to realize that I have completed nine out of ten quests to become level 2?! Not even level 2 yet! I would have liked to have been able to level up sooner. This is what totally ruined it for me: When I got to a quest about going to a specific thief and asking them about a code book, they didn’t know about it. I joined the thieves guild (and I didn’t want to) and then they did know about it, but they still wouldn’t cough it up because I had to “Pick an alliance” in their words. This is impossible. How can so many people give this game great reviews, and say that it’s a true RPG (implying that you have a choice about how it ends, and what you get to do and not do) when the whole game is already plotted out, there is only one storyline—just several ways to get the same ends, and a COLOSSAL time waster. A finer point, the graphics stank, it was hard to see if the character was or was not hitting an enemy because the range perspective was dismal and they didn’t show hit points taken off per hit, the camera was jerky, and load time was extensive. I give this game a 1 out of 10!
Was this review helpful?
Report
Abuse