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Monster Lab


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Also on:DS, PS2
GF Rating

358 ratings

Critic & User Reviews

GF Rating

Very Good

Truly lived up to my expectations

posted by wgamefreak (SAN DIEGO, CA) Nov 24, 2008

Member since Oct 2007

6 out of 6 gamers (100%) found this review helpful

I had worries about this game but I had fun doing quests going on item hunts and making awesome monsters. The battle system is actually pretty and the boss fights are actually challenging (Or at least the last 3 bosses). Also the item finding and making games are really fun. Has for Replay value you can stick around after you finish to try to make the best monster but you cant really get into that. Also some mini games are very hard, boring, and tedious. But even with these minor problems I loved this game.

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GF Rating

Very Good

Sown Together with Customization, Style, and Fun!

posted by ThaSquare (ROSEVILLE, CA) Nov 24, 2008

Top Reviewer

Member since May 2007

7 out of 7 gamers (100%) found this review helpful

In Monster Lab, you don the rubber gloves of an experimental mad man. You’ll be collecting and piecing together heaps of old junk in 22 different minigames to create arms, legs, heads, and bodies to maximize your creations’ physique. It is only by experimenting on several ingredients will you will find the right pair to whip together and failure is, rather frequently, an option. Once you’re done tinkering on your not so tentative drone, you’ll set it loose in the world, dictating its actions from the comfort of the mansion. You’ll send it off to fight other monsters, help desperate souls in need, and collect a few spare parts along the way.

There are dozens of ingredients to find, millions of possible monster combinations, an online battle mode, and quite a quirky storyline to follow with spot-on voice acting to boot. There are a few problems including it becoming far too easy near the end, the absence of random matches in the online mode, some overly difficult minigames, and the absence of a proper shop. So, does this concoction deserve new life on your Wii or should it be sent to the scrap yard?

Amidst the sheer joy of playing this game fall a few problems. What I found most saddening was that each maps’ monsters don’t evolve with you. It’s just too easy to play after beating the game. It pretty much defeats the purpose of refining your monster when you can kill foes with one blow. With the online mode, however, the game breathes new life. But that, too, is bothersome. Since you can only fight people you’ve traded friend codes with, you’re creations will be pretty much left out in the cold as random matches are out of the question.

Even still, the game is a lot of fun. There’s well over 20 hours of play here and even more if you can find a buddy or two to go head to head with online.If you’re hungry for a game that brings both customization and style to your Wii, be sure carve a place out of your Wii library for Monster Lab!

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GF Rating


One of those "could have beens"

posted by ciordia9 (CHARLOTTE, NC) Nov 24, 2008

Member since May 2004

1 out of 1 gamers (100%) found this review helpful

This game has a lot of potential but it really runs you down in the repetition.

Look, I'm a big fan of customizing things and sending them into the wild. What I can't stand is my arm feeling broken after a few hours of this. The graphics are about 4-5 years dated, very large, and a volume that can't stay consistent with cutscenes (turn it up, turn it down, turn it up). The exercises you have to go through to complete tasks to get parts is simple enough but the variance is so low and the actions again repeat.

So are the battles. The first handful are engaging but then it's all the same. Test for weaknesses, attack weaknesses, rinse repeat x1000 and there you have it.

Grab it for a quick weekend of trial play and throw it back. I can't see a reason to even venture towards finishing this one.

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