Well, it’s a Monster Truck game where you demolish trailers, cars, busses, and jump off ramps, do flips in the air, wheelies and do other tricks. Oh yeah, and you can also choose to race against one or three other Monster Trucks. That’s the setup for Monster Jam: Path of Destruction
When you first sign up, you are limited to a total of four events over two stadiums - and half of those events are tutorials. But if you play them long enough, you can unlock other events in those two stadiums, unlock other stadium and their events, other monster trucks, and three championship tournaments (Eastern Tour, Western Tour and World Finals) In all, there are 56 events over 8 stadiums.
The events are divided into seven types: Circuit Racing, Freestyle, Gate Racing, Stadium Racing, Stunt Challenges, Team Racing, and Time Crunch.
But the game boils down to 3 basic facts: either you have to get to the finish line fastest, find a bunch of Monster Jam icons, or do many different tricks like Wheelies, Cyclones and Stoppies.
You can also design and name your own Monster Truck, but you have to pick from a huge list of predetermined designs to put on your truck - and not make any of your own.
There’s multiplayer here, but only two players can go head to head (instead of the usual four) and if you want to compete in more than two of the eight stadiums, you’ll have to go through the single player mode and unlock them. I don’t understand why game makers do this - all competitions should be available for multiplayer use.
Going through the events isn’t tough - the controls are okay. But I can do without the annoying voice over guys.
Monster Jam: Path of Destruction could’ve been a great game, but there’s too much locked material and not enough multiplayer action for me to buy it. RENT IT.