Bring Back COMBOS!!!!
posted by HippyVock (FITCHBURG, WI) Dec 23, 2008
Member since May 2006
13
out of
22
gamers (59%) found this review helpful
I dislike this game and here's why: I am beginning to detest context controls more and more as games decide what to do instead of what the player wants. I found my character constantly executing the wrong wall move instead of doing what I thought was going to happen. Over and over again I was repeating things because she, say, hopped off a high ledge instead of creeping along it because the computer forgot to engage the ledge move, or getting the timing right to roll after a high jump to soften the landing becomes a monster as it seems to vary depending on the height of the jump and the mood of the computer.
Just like in fighting games, there should be a combo system in place so the player has control over the onscreen leaping action. There are several places in the game that this would do nothing but benefit the player. Instead, we get a game that basically plays itself as you run thru it because you have no idea where to go, you can't impact the game world, and it all looks the same.
Oh, and as for the game's built in "helps?" Worthless. One button shows you your desination but gives no clue how to get there. Easy, medium or hard are pointless as the game is designed on trial and error, not difficulty and the red runners vision comes and goes on the whim of the computer. As others have said, I find myself getting more ANGRY than I should and that's a problem for a game. Rent it, maybe play thru it and judge for yourself, but I want some old school techniques mashed in with the new ideas to make this game better.
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