Excellent game, not so excellent visual distortion
posted by Daisuke01 (PHILADELPHIA, PA) Nov 20, 2008
Member since Aug 2007
Well this game was pretty much amazing, one would think it would just be another tomb raider, but the first person perspective changes all of that. I ended up getting it for the PS3, and I'm not sure if it's a PS3 problem or if it happens on the 360 also, the screen splits when you turn around and is very choppy at times. It's enough to give you a headache, but not enough to stop me from playing this game to the end, it was excellent, the combat was amazing and challenging, and the story wasn't as good as I thought it would be, but still very good. The use of color is really something with the whole "Runner Vision" thing, there's so many challenging jumps and parts that you just want to restart and do perfectly because it's so cool looking. The only reason I didn't give it a 10 is because of the visual distortions I experienced with the PS3. Over-all great game.
I expected much more than what the game delivered for me.
The graphics and audio are pretty good. The gameplay is a mixed bag. The game seems to not be able to decide whether to be a first person platformer or first person shooter.
Gameplay: The parkor/freerunning elements are very nice. When your movement flows, it feels amazing. When it doesn't, it's amazingly frustrating. It takes some degree of mastery to begin to move fluently through the environment. For those who master the movement in the game, the obstacles in the story mode, speed runs, and time trial challenges will be very rewarding. For those who don't, well, it's going to be an exercise in frustration having to repeat a section many times over. Thankfully, the story mode has a built in save system that usually doesn't punish mistakes. You usually start back very near where you died/failed.
Combat: It's pretty often frustrating and feels out of place. There are places where you HAVE to fight and cannot simply run (unless you get VERY lucky). These situations often make Mirror's Edge feel like a run of the mill first person shooter. Which is NOT what I wanted to play M.E. for.
2D Cut-scenes: They feel like they were done as a cost cutting measure rather than use the game engine. They served to really jar the player out of the immersion of Mirror's Edge's world. The are rendered scenes, like the tutorial with Celeste or the first meeting with Ropeburn or the ending sequence that worked well. If DICE and EA had just done the same with the cut-scenes, it would have been better.
LENGTH: 5-6 hours to complete story mode just isn't worth 60.00 IMO. I'm glad I rented and did not purchase. Definitely doesn't feel like a full game - it ends with questions unanswered open for a sequel. I feel like they should have just made a complete game rather than milking gamers with DLC or a short "sequel". Unfortunately this is becoming the norm with game development now.
posted by owenreview (Saint Petersburg, FL) Nov 20, 2008
Member since Jun 2008
mirrors edge has great graphics and is cool how she runs around all. Great controls but, while I was playing this game I felt like I was going to throw up. And also It is realy bright I think is why that why It made me disey.