Beautiful Atmosphere
posted by lolperson (REDLANDS, CA) Nov 1, 2010
Member since Nov 2010
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I loved this game because the landscape and feeling created through atmosphere and sound is so consistently beautiful and peaceful.
There was a part where I crossed a stream and turned around to look back the way I'd come; the mountains and trees rose above me with the path I'd come down on, the stream swept calmly passed and turning to my right, a bridge and hills in the distance faded in the sunset. The 'lens' feature here used is better than that in the original Ratchet & Clank's: it shows distant things larger, as though through a modest zoom, and this gives a significant sense of scale, and I found to be more immersive.
I like that you can take your time exploring. The animation and lighting is wonderful and the particle effects in the cemetery are gorgeous. The light reflects off the characters realistically. Sunset, an orange-toned landscape is not the boring or gaudy orange of typical "lava levels"; it is warm and subdued, and feels like a beautiful sunset. Too, the midnight level shows high dynamic range and the feel of nighttime is achieved much better than those games that turn everything to a pastel grey/blue for night scenes.
Each character moves uniquely and realistically, and has their own audio. I loved the tone of the archer, who whispers nervously; it is perhaps in keeping with the distance nature of his chosen weapon that he is the most careful of them, appearing humorously almost paranoid. The girl has a laugh which doesn't work and I couldn't play long as the big guy because his labored breathing made me feel anxious.
One thing lacking is a more specific narrative; cut-scenes like those of the Ratchet & Clank brand would have been welcome.
Nonetheless, the feeling of story is conveyed more almost by the landscape itself; it's very large, and for once in a game, I was not bored exploring this gorgeous and massive castle.
Highly rated for atmosphere and mood, art, ambience, tone, sound, technical production.
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