This Metroid does not play much like the other metroid titles. While some of you may like that I find it disappointing. Metroids tend to play like adventure games which there is a lack of quality adventure games so Metroid was something I always welcomed but to see it as an FPS upsets me. The level design is not near the quality of the Prime games on GC but you can easily tell they didn't put much time into the puzzles but into the action which is okay. The graphics are amazing for the DS, I didn't think the DS was capable of this visual level. It controls alright, best controls for an FPS on a portable. The online is not as great as it is made out to be. You can only play all modes with people on your friends and rivals list, if you just play random people you can only do a standard deathmatch. I definitely regret having bought this game at launch. I put too much faith in it just based on it being a Metroid game. This is a rent, not a buy.
Why did I not finish the game? In short, the single-player experience is tedious and fairly generic as far as first-person shooters are concerned. I also checked the full reviews listed in my EGM and found that both of our critiques are generally the same. For a FPS setup, the control is decent although there's a lot of room for improvement. There are two basic control types for the game. The first type (my preferred choice) is perfect for aiming, yet the control is so-so since you have to tap the bottom screen to jump. This aggrivating jump function will inevitably be the cause of at least some of your deaths in the game. Also, if you're like me and your fingers get sweaty during some of the more tense moments in the game you may find yourself firing at everything but the intended target. The second setup has excellent control but downright pathetic accuracy, which is crucial to any FPS. I also found that most of the hunters in the game could be killed simply by using the infinite number of bombs you have at your disposal in morphball mode (which was easier in most cases than the ol' arm cannon). The special weapons you find don't really add anything to the gameplay. You'll probably find yourself conserving your ammo for these weapons in order to dispatch the forcefields which correspond with them (real innovative guys...). If you've played any good FPS' such as Halo 2 then you're going to be very disappointed with this game. There's not enough here to make it stand out other than the fact that it's fairly functional for a handheld FPS. It's very obvious these guys are pushing the multi-player mode in this game(four players in all), but why make a lackuluster single player game? The multi-player feature is intended to add replay value to the game, and I truly wish that many game developers could understand that.The main incentive most people will have for completing the game is unlocking characters and arenas for multi-player, but as a gamer I have to demand more.